#include "CustomCharacterPartModifier.h" void ACustomCharacterPartModifier::HandleSetFirstPersonCameraOrPawnTargetingChanged(bool bChanged) { } UMeshComponent* ACustomCharacterPartModifier::GetSkeletalMeshForAssociatedPlayerPawnPartType() const { return NULL; } EFortCustomPartType ACustomCharacterPartModifier::GetCharacterPartType() const { return EFortCustomPartType::Head; } AFortPlayerPawn* ACustomCharacterPartModifier::GetAssociatedPlayerPawn() const { return NULL; } ACustomCharacterPartModifier::ACustomCharacterPartModifier() { this->bUsesDayPhaseChange = false; this->bUsesTargetingOrFirstPersonCameraChange = false; this->bRegisteredForDayPhaseChange = false; this->bRegisteredForSkydiving = false; this->bRegisteredForTargetingOrFirstPersonCamera = false; this->PartType = EFortCustomPartType::NumTypes; }