Files
UnrealEvent/Project/Source/FortniteGame/Private/CustomCharacterPartModifier.cpp
T
2026-04-22 15:51:07 +02:00

33 lines
867 B
C++

#include "CustomCharacterPartModifier.h"
void ACustomCharacterPartModifier::HandleSetFirstPersonCameraOrPawnTargetingChanged(bool bChanged) {
}
UMeshComponent* ACustomCharacterPartModifier::GetSkeletalMeshForAssociatedPlayerPawnPartType() const {
return NULL;
}
EFortCustomPartType ACustomCharacterPartModifier::GetCharacterPartType() const {
return EFortCustomPartType::Head;
}
AFortPlayerPawn* ACustomCharacterPartModifier::GetAssociatedPlayerPawn() const {
return NULL;
}
ACustomCharacterPartModifier::ACustomCharacterPartModifier() {
this->bUsesDayPhaseChange = false;
this->bUsesTargetingOrFirstPersonCameraChange = false;
this->bRegisteredForDayPhaseChange = false;
this->bRegisteredForSkydiving = false;
this->bRegisteredForTargetingOrFirstPersonCamera = false;
this->PartType = EFortCustomPartType::NumTypes;
}