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https://github.com/ApfelTeeSaft/UnrealEvent.git
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28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
#include "CustomCharacterPartAnimInstance_ClockBackpack_M.h"
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void UCustomCharacterPartAnimInstance_ClockBackpack_M::PopOutCuckooOnKill() {
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}
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UCustomCharacterPartAnimInstance_ClockBackpack_M::UCustomCharacterPartAnimInstance_ClockBackpack_M() {
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this->AimOffsetMultiplier = -0.05f;
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this->BackpackRotatorBoneName = TEXT("spine_05");
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this->BackpackRotatorBaseName = TEXT("spine_01");
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this->PendulumFrequency = 250.00f;
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this->PendulumAmplitude = 20.00f;
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this->PendulumDynamicsAlpha = 0.00f;
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this->PendulumDynamicsSpeedThreshold = 225.00f;
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this->PendulumDynamicsCrouchWalkAlpha = 0.10f;
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this->HourHandPitchMultiplier = 30.00f;
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this->MinuteHandPitchMultiplier = 6.00f;
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this->bIsCuckooOut = false;
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this->bCuckooOutOnKillRequested = false;
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this->CuckooDynamicsAlpha = 0.00f;
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this->CuckooOutTimeRemaining = 0.00f;
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this->CuckooOutDurationOnKill = 2.00f;
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this->CuckooOutDurationInFrontEnd = 4.00f;
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this->CuckooFrontEndInterval = 15;
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this->DefaultLlamaScaleInterpSpeed = 15.00f;
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this->CuckooOutLlamaScaleInterpSpeed = 22.00f;
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}
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