Files
UnrealEvent/Project/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ClockBackpack_M.cpp
T
2026-04-22 15:51:07 +02:00

28 lines
1.1 KiB
C++

#include "CustomCharacterPartAnimInstance_ClockBackpack_M.h"
void UCustomCharacterPartAnimInstance_ClockBackpack_M::PopOutCuckooOnKill() {
}
UCustomCharacterPartAnimInstance_ClockBackpack_M::UCustomCharacterPartAnimInstance_ClockBackpack_M() {
this->AimOffsetMultiplier = -0.05f;
this->BackpackRotatorBoneName = TEXT("spine_05");
this->BackpackRotatorBaseName = TEXT("spine_01");
this->PendulumFrequency = 250.00f;
this->PendulumAmplitude = 20.00f;
this->PendulumDynamicsAlpha = 0.00f;
this->PendulumDynamicsSpeedThreshold = 225.00f;
this->PendulumDynamicsCrouchWalkAlpha = 0.10f;
this->HourHandPitchMultiplier = 30.00f;
this->MinuteHandPitchMultiplier = 6.00f;
this->bIsCuckooOut = false;
this->bCuckooOutOnKillRequested = false;
this->CuckooDynamicsAlpha = 0.00f;
this->CuckooOutTimeRemaining = 0.00f;
this->CuckooOutDurationOnKill = 2.00f;
this->CuckooOutDurationInFrontEnd = 4.00f;
this->CuckooFrontEndInterval = 15;
this->DefaultLlamaScaleInterpSpeed = 15.00f;
this->CuckooOutLlamaScaleInterpSpeed = 22.00f;
}