#include "CustomCharacterPartAnimInstance_ClockBackpack_M.h" void UCustomCharacterPartAnimInstance_ClockBackpack_M::PopOutCuckooOnKill() { } UCustomCharacterPartAnimInstance_ClockBackpack_M::UCustomCharacterPartAnimInstance_ClockBackpack_M() { this->AimOffsetMultiplier = -0.05f; this->BackpackRotatorBoneName = TEXT("spine_05"); this->BackpackRotatorBaseName = TEXT("spine_01"); this->PendulumFrequency = 250.00f; this->PendulumAmplitude = 20.00f; this->PendulumDynamicsAlpha = 0.00f; this->PendulumDynamicsSpeedThreshold = 225.00f; this->PendulumDynamicsCrouchWalkAlpha = 0.10f; this->HourHandPitchMultiplier = 30.00f; this->MinuteHandPitchMultiplier = 6.00f; this->bIsCuckooOut = false; this->bCuckooOutOnKillRequested = false; this->CuckooDynamicsAlpha = 0.00f; this->CuckooOutTimeRemaining = 0.00f; this->CuckooOutDurationOnKill = 2.00f; this->CuckooOutDurationInFrontEnd = 4.00f; this->CuckooFrontEndInterval = 15; this->DefaultLlamaScaleInterpSpeed = 15.00f; this->CuckooOutLlamaScaleInterpSpeed = 22.00f; }