Files
UnrealEvent/Project/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Balloons.cpp
2026-04-22 15:51:07 +02:00

22 lines
725 B
C++

#include "CustomCharacterPartAnimInstance_Balloons.h"
UCustomCharacterPartAnimInstance_Balloons::UCustomCharacterPartAnimInstance_Balloons() {
this->PlayerPawn = NULL;
this->Character = NULL;
this->BGABalloon = NULL;
this->PawnSpeed = 0.00f;
this->bIsMovingBackward = false;
this->TrailVehicleAlpha = 0.00f;
this->BalloonLocationAlpha = 1.00f;
this->IsFloatingAlpha = 0.00f;
this->SpringAlpha = 0.00f;
this->PawnZVelCheck = 0.00f;
this->AimAlpha = 1.00f;
this->ForwardLocationAlphas.AddDefaulted(4);
this->BackwardLocationAlphas.AddDefaulted(4);
this->ForwardRotators.AddDefaulted(4);
this->BackwardRotators.AddDefaulted(4);
this->SpringMultiplier = 0.67f;
}