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22 lines
725 B
C++
22 lines
725 B
C++
#include "CustomCharacterPartAnimInstance_Balloons.h"
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UCustomCharacterPartAnimInstance_Balloons::UCustomCharacterPartAnimInstance_Balloons() {
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this->PlayerPawn = NULL;
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this->Character = NULL;
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this->BGABalloon = NULL;
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this->PawnSpeed = 0.00f;
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this->bIsMovingBackward = false;
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this->TrailVehicleAlpha = 0.00f;
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this->BalloonLocationAlpha = 1.00f;
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this->IsFloatingAlpha = 0.00f;
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this->SpringAlpha = 0.00f;
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this->PawnZVelCheck = 0.00f;
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this->AimAlpha = 1.00f;
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this->ForwardLocationAlphas.AddDefaulted(4);
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this->BackwardLocationAlphas.AddDefaulted(4);
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this->ForwardRotators.AddDefaulted(4);
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this->BackwardRotators.AddDefaulted(4);
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this->SpringMultiplier = 0.67f;
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}
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