#include "CustomCharacterPartAnimInstance_Balloons.h" UCustomCharacterPartAnimInstance_Balloons::UCustomCharacterPartAnimInstance_Balloons() { this->PlayerPawn = NULL; this->Character = NULL; this->BGABalloon = NULL; this->PawnSpeed = 0.00f; this->bIsMovingBackward = false; this->TrailVehicleAlpha = 0.00f; this->BalloonLocationAlpha = 1.00f; this->IsFloatingAlpha = 0.00f; this->SpringAlpha = 0.00f; this->PawnZVelCheck = 0.00f; this->AimAlpha = 1.00f; this->ForwardLocationAlphas.AddDefaulted(4); this->BackwardLocationAlphas.AddDefaulted(4); this->ForwardRotators.AddDefaulted(4); this->BackwardRotators.AddDefaulted(4); this->SpringMultiplier = 0.67f; }