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https://github.com/ApfelTeeSaft/UnrealEvent.git
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28 lines
841 B
C++
28 lines
841 B
C++
#include "CustomCharacterPart.h"
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#include "Engine/SkeletalMesh.h"
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USkeletalMesh* UCustomCharacterPart::GetSkeletalMesh() const
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{
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return SkeletalMesh.Get();
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}
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TMap<int32, UMaterialInterface*> UCustomCharacterPart::GetMaterialOverridesByIndex() {
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return TMap<int32, UMaterialInterface*>();
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}
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UCustomCharacterPart::UCustomCharacterPart() {
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this->GenderPermitted = EFortCustomGender::Male;
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this->BodyTypesPermitted = EFortCustomBodyType::All;
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this->CharacterPartType = EFortCustomPartType::Head;
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this->bGameplayRelevantCosmeticPart = false;
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this->bAttachToSocket = true;
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this->AdditionalData = NULL;
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this->FrontEndBackPreviewRotationOffset = 0.00f;
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this->bSinglePieceMesh = false;
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this->bSupportsColorSwatches = true;
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this->bAllowStaticRenderPath = false;
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this->MaterialOverrideFlags = 0;
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}
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