Files
2026-04-22 15:51:07 +02:00

28 lines
841 B
C++

#include "CustomCharacterPart.h"
#include "Engine/SkeletalMesh.h"
USkeletalMesh* UCustomCharacterPart::GetSkeletalMesh() const
{
return SkeletalMesh.Get();
}
TMap<int32, UMaterialInterface*> UCustomCharacterPart::GetMaterialOverridesByIndex() {
return TMap<int32, UMaterialInterface*>();
}
UCustomCharacterPart::UCustomCharacterPart() {
this->GenderPermitted = EFortCustomGender::Male;
this->BodyTypesPermitted = EFortCustomBodyType::All;
this->CharacterPartType = EFortCustomPartType::Head;
this->bGameplayRelevantCosmeticPart = false;
this->bAttachToSocket = true;
this->AdditionalData = NULL;
this->FrontEndBackPreviewRotationOffset = 0.00f;
this->bSinglePieceMesh = false;
this->bSupportsColorSwatches = true;
this->bAllowStaticRenderPath = false;
this->MaterialOverrideFlags = 0;
}