#include "CustomCharacterPart.h" #include "Engine/SkeletalMesh.h" USkeletalMesh* UCustomCharacterPart::GetSkeletalMesh() const { return SkeletalMesh.Get(); } TMap UCustomCharacterPart::GetMaterialOverridesByIndex() { return TMap(); } UCustomCharacterPart::UCustomCharacterPart() { this->GenderPermitted = EFortCustomGender::Male; this->BodyTypesPermitted = EFortCustomBodyType::All; this->CharacterPartType = EFortCustomPartType::Head; this->bGameplayRelevantCosmeticPart = false; this->bAttachToSocket = true; this->AdditionalData = NULL; this->FrontEndBackPreviewRotationOffset = 0.00f; this->bSinglePieceMesh = false; this->bSupportsColorSwatches = true; this->bAllowStaticRenderPath = false; this->MaterialOverrideFlags = 0; }