Files
UnrealEvent/Project/Source/FortniteGame/Private/BulletWhipTrackerComponentBase.cpp
2026-04-22 15:51:07 +02:00

16 lines
362 B
C++

#include "BulletWhipTrackerComponentBase.h"
void UBulletWhipTrackerComponentBase::UpdateVelocity(FVector CurrentVelocity) {
}
void UBulletWhipTrackerComponentBase::Reset(FVector StartLocationIn) {
}
void UBulletWhipTrackerComponentBase::Disable() {
}
UBulletWhipTrackerComponentBase::UBulletWhipTrackerComponentBase() {
this->CachedPassByPawn = NULL;
}