#include "BulletWhipTrackerComponentBase.h" void UBulletWhipTrackerComponentBase::UpdateVelocity(FVector CurrentVelocity) { } void UBulletWhipTrackerComponentBase::Reset(FVector StartLocationIn) { } void UBulletWhipTrackerComponentBase::Disable() { } UBulletWhipTrackerComponentBase::UBulletWhipTrackerComponentBase() { this->CachedPassByPawn = NULL; }