Files
2026-04-22 15:51:07 +02:00

34 lines
841 B
C++

#include "BuildingPropBigHealth.h"
#include "Net/UnrealNetwork.h"
void ABuildingPropBigHealth::SetBigHealthMax(int32 NewHealth) {
}
void ABuildingPropBigHealth::SetBigHealth(int32 NewHealth) {
}
void ABuildingPropBigHealth::OnRep_BigHealth() {
}
FText ABuildingPropBigHealth::GetHealthValueText() {
return FText::GetEmpty();
}
float ABuildingPropBigHealth::GetHealthValuePercent() {
return 0.0f;
}
void ABuildingPropBigHealth::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingPropBigHealth, BigHealth);
DOREPLIFETIME(ABuildingPropBigHealth, BigHealthMax);
}
ABuildingPropBigHealth::ABuildingPropBigHealth() {
this->BigHealth = 0;
this->BigHealthMax = 20000;
this->bShowHealthBar = true;
}