#include "BuildingPropBigHealth.h" #include "Net/UnrealNetwork.h" void ABuildingPropBigHealth::SetBigHealthMax(int32 NewHealth) { } void ABuildingPropBigHealth::SetBigHealth(int32 NewHealth) { } void ABuildingPropBigHealth::OnRep_BigHealth() { } FText ABuildingPropBigHealth::GetHealthValueText() { return FText::GetEmpty(); } float ABuildingPropBigHealth::GetHealthValuePercent() { return 0.0f; } void ABuildingPropBigHealth::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ABuildingPropBigHealth, BigHealth); DOREPLIFETIME(ABuildingPropBigHealth, BigHealthMax); } ABuildingPropBigHealth::ABuildingPropBigHealth() { this->BigHealth = 0; this->BigHealthMax = 20000; this->bShowHealthBar = true; }