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https://github.com/ApfelTeeSaft/UnrealEvent.git
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34 lines
841 B
C++
34 lines
841 B
C++
#include "BuildingPropBigHealth.h"
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#include "Net/UnrealNetwork.h"
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void ABuildingPropBigHealth::SetBigHealthMax(int32 NewHealth) {
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}
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void ABuildingPropBigHealth::SetBigHealth(int32 NewHealth) {
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}
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void ABuildingPropBigHealth::OnRep_BigHealth() {
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}
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FText ABuildingPropBigHealth::GetHealthValueText() {
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return FText::GetEmpty();
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}
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float ABuildingPropBigHealth::GetHealthValuePercent() {
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return 0.0f;
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}
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void ABuildingPropBigHealth::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingPropBigHealth, BigHealth);
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DOREPLIFETIME(ABuildingPropBigHealth, BigHealthMax);
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}
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ABuildingPropBigHealth::ABuildingPropBigHealth() {
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this->BigHealth = 0;
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this->BigHealthMax = 20000;
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this->bShowHealthBar = true;
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}
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