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2026-04-22 15:51:07 +02:00

10 lines
305 B
C++

#include "BuildingProp.h"
float ABuildingProp::BlueprintModifyIncomingDamage_Implementation(float Damage, const FGameplayTagContainer& InTags, const FGameplayEffectContextHandle& EffectContext, AController* EventInstigator, AActor* DamageCauser) {
return 0.0f;
}
ABuildingProp::ABuildingProp() {
}