#include "BuildingProp.h" float ABuildingProp::BlueprintModifyIncomingDamage_Implementation(float Damage, const FGameplayTagContainer& InTags, const FGameplayEffectContextHandle& EffectContext, AController* EventInstigator, AActor* DamageCauser) { return 0.0f; } ABuildingProp::ABuildingProp() { }