Files
UnrealEvent/Project/Source/FortniteGame/Private/BuildingGameplayActorSpawnChip.cpp
2026-04-22 15:51:07 +02:00

25 lines
796 B
C++

#include "BuildingGameplayActorSpawnChip.h"
#include "Net/UnrealNetwork.h"
void ABuildingGameplayActorSpawnChip::OnRep_RebootCardReplicatedState() {
}
void ABuildingGameplayActorSpawnChip::OnDestroyPickup_Implementation() {
}
void ABuildingGameplayActorSpawnChip::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingGameplayActorSpawnChip, RebootCardReplicatedState);
DOREPLIFETIME(ABuildingGameplayActorSpawnChip, SquadId);
}
ABuildingGameplayActorSpawnChip::ABuildingGameplayActorSpawnChip() {
this->OwnerPlayerController = NULL;
this->OwnerPlayerState = NULL;
this->IndicatorClass = NULL;
this->bAutoAcquireSpawnChip = false;
this->SquadId = 0;
}