#include "BuildingGameplayActorSpawnChip.h" #include "Net/UnrealNetwork.h" void ABuildingGameplayActorSpawnChip::OnRep_RebootCardReplicatedState() { } void ABuildingGameplayActorSpawnChip::OnDestroyPickup_Implementation() { } void ABuildingGameplayActorSpawnChip::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ABuildingGameplayActorSpawnChip, RebootCardReplicatedState); DOREPLIFETIME(ABuildingGameplayActorSpawnChip, SquadId); } ABuildingGameplayActorSpawnChip::ABuildingGameplayActorSpawnChip() { this->OwnerPlayerController = NULL; this->OwnerPlayerState = NULL; this->IndicatorClass = NULL; this->bAutoAcquireSpawnChip = false; this->SquadId = 0; }