Files
2026-04-22 15:51:07 +02:00

15 lines
471 B
C++

#include "BuildingGameplayActorBalloon.h"
#include "Net/UnrealNetwork.h"
void ABuildingGameplayActorBalloon::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingGameplayActorBalloon, BalloonLocationSelection);
}
ABuildingGameplayActorBalloon::ABuildingGameplayActorBalloon() {
this->BalloonLocationSelection = 0;
this->BalloonNoAim = 1.00f;
}