#include "BuildingGameplayActorBalloon.h" #include "Net/UnrealNetwork.h" void ABuildingGameplayActorBalloon::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ABuildingGameplayActorBalloon, BalloonLocationSelection); } ABuildingGameplayActorBalloon::ABuildingGameplayActorBalloon() { this->BalloonLocationSelection = 0; this->BalloonNoAim = 1.00f; }