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15 lines
471 B
C++
15 lines
471 B
C++
#include "BuildingGameplayActorBalloon.h"
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#include "Net/UnrealNetwork.h"
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void ABuildingGameplayActorBalloon::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingGameplayActorBalloon, BalloonLocationSelection);
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}
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ABuildingGameplayActorBalloon::ABuildingGameplayActorBalloon() {
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this->BalloonLocationSelection = 0;
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this->BalloonNoAim = 1.00f;
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}
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