Files
2026-04-22 15:51:07 +02:00

69 lines
2.0 KiB
C++

#include "BuildingFoundation.h"
#include "Net/UnrealNetwork.h"
void ABuildingFoundation::SetDynamicFoundationTransform(const FTransform& NewTransform) {
}
void ABuildingFoundation::SetDynamicFoundationEnabled(bool bEnabled) {
}
void ABuildingFoundation::OnRep_ServerStreamedInLevel() {
}
void ABuildingFoundation::OnRep_LevelToStream() {
}
void ABuildingFoundation::OnRep_FoundationEnabledState() {
}
void ABuildingFoundation::OnRep_DynamicFoundationTransform() {
}
void ABuildingFoundation::OnLevelStreamedIn() {
}
void ABuildingFoundation::OnLevelShown() {
}
bool ABuildingFoundation::EditorOnlyRemoveAdditionalWorld(FString& LevelToRemove) {
return false;
}
TArray<FString> ABuildingFoundation::EditorOnlyGetAdditionalWorlds() {
return TArray<FString>();
}
void ABuildingFoundation::EditorOnlyClearAdditionalWorlds() {
}
void ABuildingFoundation::EditorOnlyAddAdditionalWorld(FString& LevelPackageName) {
}
void ABuildingFoundation::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingFoundation, bServerStreamedInLevel);
DOREPLIFETIME(ABuildingFoundation, FoundationEnabledState);
DOREPLIFETIME(ABuildingFoundation, LevelToStream);
DOREPLIFETIME(ABuildingFoundation, DynamicFoundationTransform);
}
ABuildingFoundation::ABuildingFoundation() {
this->bConditionalFoundation = false;
this->bServerStreamedInLevel = false;
this->bOverrideNavigationGraphCells = true;
this->bHasExcludedZone = false;
this->bForceDitheringTransition = true;
this->bStreamingDataBasedBounds = false;
this->FoundationEnabledState = EDynamicFoundationEnabledState::Unknown;
this->DynamicFoundationType = EDynamicFoundationType::Static;
this->FoundationType = BFT_None;
this->NavExclusionMinX = 0;
this->NavExclusionMaxX = 0;
this->NavExclusionMinY = 0;
this->NavExclusionMaxY = 0;
this->ParentFoundation = NULL;
this->LevelStreamInfo = NULL;
}