#include "BuildingFoundation.h" #include "Net/UnrealNetwork.h" void ABuildingFoundation::SetDynamicFoundationTransform(const FTransform& NewTransform) { } void ABuildingFoundation::SetDynamicFoundationEnabled(bool bEnabled) { } void ABuildingFoundation::OnRep_ServerStreamedInLevel() { } void ABuildingFoundation::OnRep_LevelToStream() { } void ABuildingFoundation::OnRep_FoundationEnabledState() { } void ABuildingFoundation::OnRep_DynamicFoundationTransform() { } void ABuildingFoundation::OnLevelStreamedIn() { } void ABuildingFoundation::OnLevelShown() { } bool ABuildingFoundation::EditorOnlyRemoveAdditionalWorld(FString& LevelToRemove) { return false; } TArray ABuildingFoundation::EditorOnlyGetAdditionalWorlds() { return TArray(); } void ABuildingFoundation::EditorOnlyClearAdditionalWorlds() { } void ABuildingFoundation::EditorOnlyAddAdditionalWorld(FString& LevelPackageName) { } void ABuildingFoundation::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ABuildingFoundation, bServerStreamedInLevel); DOREPLIFETIME(ABuildingFoundation, FoundationEnabledState); DOREPLIFETIME(ABuildingFoundation, LevelToStream); DOREPLIFETIME(ABuildingFoundation, DynamicFoundationTransform); } ABuildingFoundation::ABuildingFoundation() { this->bConditionalFoundation = false; this->bServerStreamedInLevel = false; this->bOverrideNavigationGraphCells = true; this->bHasExcludedZone = false; this->bForceDitheringTransition = true; this->bStreamingDataBasedBounds = false; this->FoundationEnabledState = EDynamicFoundationEnabledState::Unknown; this->DynamicFoundationType = EDynamicFoundationType::Static; this->FoundationType = BFT_None; this->NavExclusionMinX = 0; this->NavExclusionMaxX = 0; this->NavExclusionMinY = 0; this->NavExclusionMaxY = 0; this->ParentFoundation = NULL; this->LevelStreamInfo = NULL; }