Files
2026-04-22 15:51:07 +02:00

104 lines
3.1 KiB
C++

#include "BuildingFOBConfigActor.h"
#include "Components/BoxComponent.h"
#include "Net/UnrealNetwork.h"
bool ABuildingFOBConfigActor::ReloadFOB() {
return false;
}
void ABuildingFOBConfigActor::OnRep_FOBMode() {
}
void ABuildingFOBConfigActor::OnRep_bFinalized() {
}
void ABuildingFOBConfigActor::OnIOOperationCompleteMulticast_Implementation(EFOBIOStatus IOOperation, bool bSuccess, UFortFOBCoreDecoItemDefinition* SelectedCoreDef) {
}
void ABuildingFOBConfigActor::OnFOBModeSet_Implementation(EFOBMode ModeThatWasSet) {
}
void ABuildingFOBConfigActor::OnFinalized_Implementation() {
}
void ABuildingFOBConfigActor::OnFinalizationFXMulticast_Implementation() {
}
void ABuildingFOBConfigActor::OnCoreInitialized_Implementation(ABuildingFOBCoreActor* InitializedCore) {
}
bool ABuildingFOBConfigActor::IsPlayerControllerFOBOwner(const AFortPlayerController* FortPC) const {
return false;
}
bool ABuildingFOBConfigActor::IsInitialized() const {
return false;
}
bool ABuildingFOBConfigActor::IsFinalized() const {
return false;
}
bool ABuildingFOBConfigActor::IsBuildingActorWithinFOB(ABuildingActor* ActorToCheck) const {
return false;
}
UFortFOBCoreDecoItemDefinition* ABuildingFOBConfigActor::GetSelectedFOBCoreItemDefinition() const {
return NULL;
}
EFOBMode ABuildingFOBConfigActor::GetFOBMode() const {
return EFOBMode::Uninitialized;
}
TArray<FFOBCoreChoice> ABuildingFOBConfigActor::GetAllCoreChoices() const {
return TArray<FFOBCoreChoice>();
}
bool ABuildingFOBConfigActor::CanSaveFOB() const {
return false;
}
bool ABuildingFOBConfigActor::CanReloadFOB() const {
return false;
}
bool ABuildingFOBConfigActor::CanPerformIOOperation() const {
return false;
}
bool ABuildingFOBConfigActor::AttemptSelectFOBCore(UFortFOBCoreDecoItemDefinition* DefToSelect) {
return false;
}
void ABuildingFOBConfigActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingFOBConfigActor, FOBCoreChoices);
DOREPLIFETIME(ABuildingFOBConfigActor, SelectedCoreItemDef);
DOREPLIFETIME(ABuildingFOBConfigActor, SelectedCore);
DOREPLIFETIME(ABuildingFOBConfigActor, OwnerNetID);
DOREPLIFETIME(ABuildingFOBConfigActor, FOBMode);
DOREPLIFETIME(ABuildingFOBConfigActor, IOStatus);
DOREPLIFETIME(ABuildingFOBConfigActor, bInitialized);
DOREPLIFETIME(ABuildingFOBConfigActor, bFinalized);
}
ABuildingFOBConfigActor::ABuildingFOBConfigActor() {
this->bLoadFirstCoreInCreationMode = false;
this->SelectedCoreItemDef = NULL;
this->SelectedCore = NULL;
this->CoreSpawnPad = NULL;
this->SaveFileInstructionsHandler = NULL;
this->FOBMode = EFOBMode::Uninitialized;
this->IOStatus = EFOBIOStatus::Free;
this->bEnumeratedUserFilesSuccessfully = false;
this->bCoreBasedDeploymentModeFinalizationRequested = false;
this->bInitialized = false;
this->bFinalized = false;
this->bDummyDeployment = false;
this->ContainmentBoxComponent = CreateDefaultSubobject<UBoxComponent>(TEXT("ContainmentVolume"));
}