#include "BuildingFOBConfigActor.h" #include "Components/BoxComponent.h" #include "Net/UnrealNetwork.h" bool ABuildingFOBConfigActor::ReloadFOB() { return false; } void ABuildingFOBConfigActor::OnRep_FOBMode() { } void ABuildingFOBConfigActor::OnRep_bFinalized() { } void ABuildingFOBConfigActor::OnIOOperationCompleteMulticast_Implementation(EFOBIOStatus IOOperation, bool bSuccess, UFortFOBCoreDecoItemDefinition* SelectedCoreDef) { } void ABuildingFOBConfigActor::OnFOBModeSet_Implementation(EFOBMode ModeThatWasSet) { } void ABuildingFOBConfigActor::OnFinalized_Implementation() { } void ABuildingFOBConfigActor::OnFinalizationFXMulticast_Implementation() { } void ABuildingFOBConfigActor::OnCoreInitialized_Implementation(ABuildingFOBCoreActor* InitializedCore) { } bool ABuildingFOBConfigActor::IsPlayerControllerFOBOwner(const AFortPlayerController* FortPC) const { return false; } bool ABuildingFOBConfigActor::IsInitialized() const { return false; } bool ABuildingFOBConfigActor::IsFinalized() const { return false; } bool ABuildingFOBConfigActor::IsBuildingActorWithinFOB(ABuildingActor* ActorToCheck) const { return false; } UFortFOBCoreDecoItemDefinition* ABuildingFOBConfigActor::GetSelectedFOBCoreItemDefinition() const { return NULL; } EFOBMode ABuildingFOBConfigActor::GetFOBMode() const { return EFOBMode::Uninitialized; } TArray ABuildingFOBConfigActor::GetAllCoreChoices() const { return TArray(); } bool ABuildingFOBConfigActor::CanSaveFOB() const { return false; } bool ABuildingFOBConfigActor::CanReloadFOB() const { return false; } bool ABuildingFOBConfigActor::CanPerformIOOperation() const { return false; } bool ABuildingFOBConfigActor::AttemptSelectFOBCore(UFortFOBCoreDecoItemDefinition* DefToSelect) { return false; } void ABuildingFOBConfigActor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ABuildingFOBConfigActor, FOBCoreChoices); DOREPLIFETIME(ABuildingFOBConfigActor, SelectedCoreItemDef); DOREPLIFETIME(ABuildingFOBConfigActor, SelectedCore); DOREPLIFETIME(ABuildingFOBConfigActor, OwnerNetID); DOREPLIFETIME(ABuildingFOBConfigActor, FOBMode); DOREPLIFETIME(ABuildingFOBConfigActor, IOStatus); DOREPLIFETIME(ABuildingFOBConfigActor, bInitialized); DOREPLIFETIME(ABuildingFOBConfigActor, bFinalized); } ABuildingFOBConfigActor::ABuildingFOBConfigActor() { this->bLoadFirstCoreInCreationMode = false; this->SelectedCoreItemDef = NULL; this->SelectedCore = NULL; this->CoreSpawnPad = NULL; this->SaveFileInstructionsHandler = NULL; this->FOBMode = EFOBMode::Uninitialized; this->IOStatus = EFOBIOStatus::Free; this->bEnumeratedUserFilesSuccessfully = false; this->bCoreBasedDeploymentModeFinalizationRequested = false; this->bInitialized = false; this->bFinalized = false; this->bDummyDeployment = false; this->ContainmentBoxComponent = CreateDefaultSubobject(TEXT("ContainmentVolume")); }