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https://github.com/ApfelTeeSaft/UnrealEvent.git
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27 lines
662 B
C++
27 lines
662 B
C++
#include "AutomationPerfMonitorManager.h"
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void UAutomationPerfMonitorManager::StopRecordingFTestPerf() {
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}
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void UAutomationPerfMonitorManager::StartRecordingFTestPerf(TArray<FString> StatsToRecord) {
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}
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bool UAutomationPerfMonitorManager::IsRecordingFTestPerf() {
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return false;
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}
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float UAutomationPerfMonitorManager::GetStatAverage(const FString& StatName) {
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return 0.0f;
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}
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UAutomationPerfMonitorManager* UAutomationPerfMonitorManager::GetPerfMonitorInstance() {
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return NULL;
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}
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UAutomationPerfMonitorManager::UAutomationPerfMonitorManager() {
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this->bRecording = false;
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this->TimeSinceLastRecord = 0.00f;
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this->LastGoodFrame = -1;
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}
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