#include "AutomationPerfMonitorManager.h" void UAutomationPerfMonitorManager::StopRecordingFTestPerf() { } void UAutomationPerfMonitorManager::StartRecordingFTestPerf(TArray StatsToRecord) { } bool UAutomationPerfMonitorManager::IsRecordingFTestPerf() { return false; } float UAutomationPerfMonitorManager::GetStatAverage(const FString& StatName) { return 0.0f; } UAutomationPerfMonitorManager* UAutomationPerfMonitorManager::GetPerfMonitorInstance() { return NULL; } UAutomationPerfMonitorManager::UAutomationPerfMonitorManager() { this->bRecording = false; this->TimeSinceLastRecord = 0.00f; this->LastGoodFrame = -1; }