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https://github.com/ApfelTeeSaft/UnrealEvent.git
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36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#include "CommonInputSubsystem.h"
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bool UCommonInputSubsystem::ShouldShowInputKeys() const {
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return false;
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}
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void UCommonInputSubsystem::SetGamepadInputType(ECommonGamepadType InGamepadInputType) {
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}
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void UCommonInputSubsystem::SetCurrentInputType(ECommonInputType NewInputType) {
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}
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bool UCommonInputSubsystem::IsUsingPointerInput() const {
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return false;
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}
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ECommonInputType UCommonInputSubsystem::GetDefaultInputType() const {
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return ECommonInputType::MouseAndKeyboard;
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}
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ECommonInputType UCommonInputSubsystem::GetCurrentInputType() const {
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return ECommonInputType::MouseAndKeyboard;
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}
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ECommonGamepadType UCommonInputSubsystem::GetCurrentGamepadType() const {
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return ECommonGamepadType::XboxOneController;
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}
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UCommonInputSubsystem::UCommonInputSubsystem() {
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this->LastInputType = ECommonInputType::MouseAndKeyboard;
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this->CurrentInputType = ECommonInputType::MouseAndKeyboard;
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this->GamepadInputType = ECommonGamepadType::XboxOneController;
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this->bIsGamepadSimulatedClick = false;
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}
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