#include "CommonInputSubsystem.h" bool UCommonInputSubsystem::ShouldShowInputKeys() const { return false; } void UCommonInputSubsystem::SetGamepadInputType(ECommonGamepadType InGamepadInputType) { } void UCommonInputSubsystem::SetCurrentInputType(ECommonInputType NewInputType) { } bool UCommonInputSubsystem::IsUsingPointerInput() const { return false; } ECommonInputType UCommonInputSubsystem::GetDefaultInputType() const { return ECommonInputType::MouseAndKeyboard; } ECommonInputType UCommonInputSubsystem::GetCurrentInputType() const { return ECommonInputType::MouseAndKeyboard; } ECommonGamepadType UCommonInputSubsystem::GetCurrentGamepadType() const { return ECommonGamepadType::XboxOneController; } UCommonInputSubsystem::UCommonInputSubsystem() { this->LastInputType = ECommonInputType::MouseAndKeyboard; this->CurrentInputType = ECommonInputType::MouseAndKeyboard; this->GamepadInputType = ECommonGamepadType::XboxOneController; this->bIsGamepadSimulatedClick = false; }