Files
UnrealEvent/Project/Plugins/CommonUI/Source/CommonInput/Private/CommonInputSubsystem.cpp
T
2026-04-22 15:51:07 +02:00

36 lines
1.0 KiB
C++

#include "CommonInputSubsystem.h"
bool UCommonInputSubsystem::ShouldShowInputKeys() const {
return false;
}
void UCommonInputSubsystem::SetGamepadInputType(ECommonGamepadType InGamepadInputType) {
}
void UCommonInputSubsystem::SetCurrentInputType(ECommonInputType NewInputType) {
}
bool UCommonInputSubsystem::IsUsingPointerInput() const {
return false;
}
ECommonInputType UCommonInputSubsystem::GetDefaultInputType() const {
return ECommonInputType::MouseAndKeyboard;
}
ECommonInputType UCommonInputSubsystem::GetCurrentInputType() const {
return ECommonInputType::MouseAndKeyboard;
}
ECommonGamepadType UCommonInputSubsystem::GetCurrentGamepadType() const {
return ECommonGamepadType::XboxOneController;
}
UCommonInputSubsystem::UCommonInputSubsystem() {
this->LastInputType = ECommonInputType::MouseAndKeyboard;
this->CurrentInputType = ECommonInputType::MouseAndKeyboard;
this->GamepadInputType = ECommonGamepadType::XboxOneController;
this->bIsGamepadSimulatedClick = false;
}