Files
UnrealEvent/Aeon-740/SDK/ReportablePlayerEntry_functions.cpp
2024-10-18 01:01:36 +01:00

63 lines
1.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ReportablePlayerEntry
#include "Basic.hpp"
#include "ReportablePlayerEntry_classes.hpp"
#include "ReportablePlayerEntry_parameters.hpp"
namespace SDK
{
// Function ReportablePlayerEntry.ReportablePlayerEntry_C.ExecuteUbergraph_ReportablePlayerEntry
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportablePlayerEntry_C::ExecuteUbergraph_ReportablePlayerEntry(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportablePlayerEntry_C", "ExecuteUbergraph_ReportablePlayerEntry");
Params::ReportablePlayerEntry_C_ExecuteUbergraph_ReportablePlayerEntry Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportablePlayerEntry.ReportablePlayerEntry_C.SetSelectionState
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bIsSelected (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bAnimateOnSelect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UReportablePlayerEntry_C::SetSelectionState(bool bIsSelected, bool bAnimateOnSelect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportablePlayerEntry_C", "SetSelectionState");
Params::ReportablePlayerEntry_C_SetSelectionState Parms{};
Parms.bIsSelected = bIsSelected;
Parms.bAnimateOnSelect = bAnimateOnSelect;
UObject::ProcessEvent(Func, &Parms);
}
}