mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: QuestMapLayoutNode
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#include "Basic.hpp"
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#include "QuestMapLayoutNode_classes.hpp"
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#include "QuestMapLayoutNode_parameters.hpp"
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namespace SDK
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{
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// Function QuestMapLayoutNode.QuestMapLayoutNode_C.ExecuteUbergraph_QuestMapLayoutNode
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestMapLayoutNode_C::ExecuteUbergraph_QuestMapLayoutNode(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestMapLayoutNode_C", "ExecuteUbergraph_QuestMapLayoutNode");
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Params::QuestMapLayoutNode_C_ExecuteUbergraph_QuestMapLayoutNode Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestMapLayoutNode.QuestMapLayoutNode_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UQuestMapLayoutNode_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestMapLayoutNode_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestMapLayoutNode.QuestMapLayoutNode_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UQuestMapLayoutNode_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestMapLayoutNode_C", "PreConstruct");
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Params::QuestMapLayoutNode_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestMapLayoutNode.QuestMapLayoutNode_C.SetQuestTileProps
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestMapLayoutNode_C::SetQuestTileProps()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestMapLayoutNode_C", "SetQuestTileProps");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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