#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: QuestMapLayoutNode #include "Basic.hpp" #include "QuestMapLayoutNode_classes.hpp" #include "QuestMapLayoutNode_parameters.hpp" namespace SDK { // Function QuestMapLayoutNode.QuestMapLayoutNode_C.ExecuteUbergraph_QuestMapLayoutNode // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UQuestMapLayoutNode_C::ExecuteUbergraph_QuestMapLayoutNode(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestMapLayoutNode_C", "ExecuteUbergraph_QuestMapLayoutNode"); Params::QuestMapLayoutNode_C_ExecuteUbergraph_QuestMapLayoutNode Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function QuestMapLayoutNode.QuestMapLayoutNode_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UQuestMapLayoutNode_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestMapLayoutNode_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function QuestMapLayoutNode.QuestMapLayoutNode_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UQuestMapLayoutNode_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestMapLayoutNode_C", "PreConstruct"); Params::QuestMapLayoutNode_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function QuestMapLayoutNode.QuestMapLayoutNode_C.SetQuestTileProps // (Public, BlueprintCallable, BlueprintEvent) void UQuestMapLayoutNode_C::SetQuestTileProps() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestMapLayoutNode_C", "SetQuestTileProps"); UObject::ProcessEvent(Func, nullptr); } }