Files
UnrealEvent/Aeon-740/SDK/NormalBangWrapper_functions.cpp
2024-10-18 01:01:36 +01:00

241 lines
7.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: NormalBangWrapper
#include "Basic.hpp"
#include "NormalBangWrapper_classes.hpp"
#include "NormalBangWrapper_parameters.hpp"
namespace SDK
{
// Function NormalBangWrapper.NormalBangWrapper_C.ExecuteUbergraph_NormalBangWrapper
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UNormalBangWrapper_C::ExecuteUbergraph_NormalBangWrapper(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "ExecuteUbergraph_NormalBangWrapper");
Params::NormalBangWrapper_C_ExecuteUbergraph_NormalBangWrapper Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function NormalBangWrapper.NormalBangWrapper_C.OnBangStateChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 Param_Count (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UNormalBangWrapper_C::OnBangStateChanged(bool bEnabled, int32 Param_Count)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "OnBangStateChanged");
Params::NormalBangWrapper_C_OnBangStateChanged Parms{};
Parms.bEnabled = bEnabled;
Parms.Param_Count = Param_Count;
UObject::ProcessEvent(Func, &Parms);
}
// Function NormalBangWrapper.NormalBangWrapper_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UNormalBangWrapper_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "PreConstruct");
Params::NormalBangWrapper_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function NormalBangWrapper.NormalBangWrapper_C.OnStartCallout
// (Event, Protected, BlueprintEvent)
// Parameters:
// class FName TutorialObjectiveName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// ETutorialType TutorialType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UNormalBangWrapper_C::OnStartCallout(class FName TutorialObjectiveName, ETutorialType TutorialType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "OnStartCallout");
Params::NormalBangWrapper_C_OnStartCallout Parms{};
Parms.TutorialObjectiveName = TutorialObjectiveName;
Parms.TutorialType = TutorialType;
UObject::ProcessEvent(Func, &Parms);
}
// Function NormalBangWrapper.NormalBangWrapper_C.OnStopCallout
// (Event, Protected, BlueprintEvent)
void UNormalBangWrapper_C::OnStopCallout()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "OnStopCallout");
UObject::ProcessEvent(Func, nullptr);
}
// Function NormalBangWrapper.NormalBangWrapper_C.SetTutorialBorderStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* BorderStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UNormalBangWrapper_C::SetTutorialBorderStyle(class UClass* BorderStyle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "SetTutorialBorderStyle");
Params::NormalBangWrapper_C_SetTutorialBorderStyle Parms{};
Parms.BorderStyle = BorderStyle;
UObject::ProcessEvent(Func, &Parms);
}
// Function NormalBangWrapper.NormalBangWrapper_C.Update Bang Icon Version
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 InCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UNormalBangWrapper_C::Update_Bang_Icon_Version(int32 InCount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "Update Bang Icon Version");
Params::NormalBangWrapper_C_Update_Bang_Icon_Version Parms{};
Parms.InCount = InCount;
UObject::ProcessEvent(Func, &Parms);
}
// Function NormalBangWrapper.NormalBangWrapper_C.Adjust Bang Image Translation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector2D Translation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UNormalBangWrapper_C::Adjust_Bang_Image_Translation(const struct FVector2D& Translation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "Adjust Bang Image Translation");
Params::NormalBangWrapper_C_Adjust_Bang_Image_Translation Parms{};
Parms.Translation = std::move(Translation);
UObject::ProcessEvent(Func, &Parms);
}
// Function NormalBangWrapper.NormalBangWrapper_C.TriggerIntro
// (Public, BlueprintCallable, BlueprintEvent)
void UNormalBangWrapper_C::TriggerIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "TriggerIntro");
UObject::ProcessEvent(Func, nullptr);
}
// Function NormalBangWrapper.NormalBangWrapper_C.TriggerReset
// (Public, BlueprintCallable, BlueprintEvent)
void UNormalBangWrapper_C::TriggerReset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "TriggerReset");
UObject::ProcessEvent(Func, nullptr);
}
// Function NormalBangWrapper.NormalBangWrapper_C.InitialReset
// (Public, BlueprintCallable, BlueprintEvent)
void UNormalBangWrapper_C::InitialReset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "InitialReset");
UObject::ProcessEvent(Func, nullptr);
}
// Function NormalBangWrapper.NormalBangWrapper_C.SetShouldSuppressBang
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_ShouldSuppressBang (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UNormalBangWrapper_C::SetShouldSuppressBang(bool Param_ShouldSuppressBang)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NormalBangWrapper_C", "SetShouldSuppressBang");
Params::NormalBangWrapper_C_SetShouldSuppressBang Parms{};
Parms.Param_ShouldSuppressBang = Param_ShouldSuppressBang;
UObject::ProcessEvent(Func, &Parms);
}
}