mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
239 lines
8.3 KiB
C++
239 lines
8.3 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: GamepadKeyTextButton
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "GamepadKeyTextButton_classes.hpp"
|
|
#include "GamepadKeyTextButton_parameters.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.ChangeTheBinding_Button__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName ActionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|
|
|
void UGamepadKeyTextButton_C::ChangeTheBinding_Button__DelegateSignature(class FName ActionName, const struct FKey& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "ChangeTheBinding_Button__DelegateSignature");
|
|
|
|
Params::GamepadKeyTextButton_C_ChangeTheBinding_Button__DelegateSignature Parms{};
|
|
|
|
Parms.ActionName = ActionName;
|
|
Parms.Key = std::move(Key);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.ExecuteUbergraph_GamepadKeyTextButton
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGamepadKeyTextButton_C::ExecuteUbergraph_GamepadKeyTextButton(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "ExecuteUbergraph_GamepadKeyTextButton");
|
|
|
|
Params::GamepadKeyTextButton_C_ExecuteUbergraph_GamepadKeyTextButton Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetTabLabelInfo
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FFortTabButtonLabelInfo TabLabelInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
|
|
void UGamepadKeyTextButton_C::SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "SetTabLabelInfo");
|
|
|
|
Params::GamepadKeyTextButton_C_SetTabLabelInfo Parms{};
|
|
|
|
Parms.TabLabelInfo = std::move(TabLabelInfo);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.UpdateButton
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UGamepadKeyTextButton_C* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGamepadKeyTextButton_C::UpdateButton(class UGamepadKeyTextButton_C* Button)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "UpdateButton");
|
|
|
|
Params::GamepadKeyTextButton_C_UpdateButton Parms{};
|
|
|
|
Parms.Button = Button;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetDataAndUpdateButton
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|
// class FText DescText (BlueprintVisible, BlueprintReadOnly, Parm)
|
|
// class FName ActionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGamepadKeyTextButton_C::SetDataAndUpdateButton(const struct FKey& Key, const class FText& DescText, class FName ActionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "SetDataAndUpdateButton");
|
|
|
|
Params::GamepadKeyTextButton_C_SetDataAndUpdateButton Parms{};
|
|
|
|
Parms.Key = std::move(Key);
|
|
Parms.DescText = std::move(DescText);
|
|
Parms.ActionName = ActionName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.PreConstruct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UGamepadKeyTextButton_C::PreConstruct(bool IsDesignTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "PreConstruct");
|
|
|
|
Params::GamepadKeyTextButton_C_PreConstruct Parms{};
|
|
|
|
Parms.IsDesignTime = IsDesignTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetData
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|
// class FText DescText (BlueprintVisible, BlueprintReadOnly, Parm)
|
|
// class FName ActionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGamepadKeyTextButton_C::SetData(const struct FKey& Key, const class FText& DescText, class FName ActionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "SetData");
|
|
|
|
Params::GamepadKeyTextButton_C_SetData Parms{};
|
|
|
|
Parms.Key = std::move(Key);
|
|
Parms.DescText = std::move(DescText);
|
|
Parms.ActionName = ActionName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.OnListItemObjectSet
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* ListItemObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGamepadKeyTextButton_C::OnListItemObjectSet(class UObject* ListItemObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "OnListItemObjectSet");
|
|
|
|
Params::GamepadKeyTextButton_C_OnListItemObjectSet Parms{};
|
|
|
|
Parms.ListItemObject = ListItemObject;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.UpdateContentAlignment
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGamepadKeyTextButton_C::UpdateContentAlignment()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "UpdateContentAlignment");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetContentAlignment
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EHorizontalAlignment Param_ContentAlignment (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGamepadKeyTextButton_C::SetContentAlignment(EHorizontalAlignment Param_ContentAlignment)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "SetContentAlignment");
|
|
|
|
Params::GamepadKeyTextButton_C_SetContentAlignment Parms{};
|
|
|
|
Parms.Param_ContentAlignment = Param_ContentAlignment;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetNonInteractableStyle
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGamepadKeyTextButton_C::SetNonInteractableStyle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GamepadKeyTextButton_C", "SetNonInteractableStyle");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|