#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GamepadKeyTextButton #include "Basic.hpp" #include "GamepadKeyTextButton_classes.hpp" #include "GamepadKeyTextButton_parameters.hpp" namespace SDK { // Function GamepadKeyTextButton.GamepadKeyTextButton_C.ChangeTheBinding_Button__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // class FName ActionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void UGamepadKeyTextButton_C::ChangeTheBinding_Button__DelegateSignature(class FName ActionName, const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "ChangeTheBinding_Button__DelegateSignature"); Params::GamepadKeyTextButton_C_ChangeTheBinding_Button__DelegateSignature Parms{}; Parms.ActionName = ActionName; Parms.Key = std::move(Key); UObject::ProcessEvent(Func, &Parms); } // Function GamepadKeyTextButton.GamepadKeyTextButton_C.ExecuteUbergraph_GamepadKeyTextButton // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UGamepadKeyTextButton_C::ExecuteUbergraph_GamepadKeyTextButton(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "ExecuteUbergraph_GamepadKeyTextButton"); Params::GamepadKeyTextButton_C_ExecuteUbergraph_GamepadKeyTextButton Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetTabLabelInfo // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FFortTabButtonLabelInfo TabLabelInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UGamepadKeyTextButton_C::SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "SetTabLabelInfo"); Params::GamepadKeyTextButton_C_SetTabLabelInfo Parms{}; Parms.TabLabelInfo = std::move(TabLabelInfo); UObject::ProcessEvent(Func, &Parms); } // Function GamepadKeyTextButton.GamepadKeyTextButton_C.UpdateButton // (BlueprintCallable, BlueprintEvent) // Parameters: // class UGamepadKeyTextButton_C* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UGamepadKeyTextButton_C::UpdateButton(class UGamepadKeyTextButton_C* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "UpdateButton"); Params::GamepadKeyTextButton_C_UpdateButton Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetDataAndUpdateButton // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class FText DescText (BlueprintVisible, BlueprintReadOnly, Parm) // class FName ActionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UGamepadKeyTextButton_C::SetDataAndUpdateButton(const struct FKey& Key, const class FText& DescText, class FName ActionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "SetDataAndUpdateButton"); Params::GamepadKeyTextButton_C_SetDataAndUpdateButton Parms{}; Parms.Key = std::move(Key); Parms.DescText = std::move(DescText); Parms.ActionName = ActionName; UObject::ProcessEvent(Func, &Parms); } // Function GamepadKeyTextButton.GamepadKeyTextButton_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGamepadKeyTextButton_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "PreConstruct"); Params::GamepadKeyTextButton_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetData // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class FText DescText (BlueprintVisible, BlueprintReadOnly, Parm) // class FName ActionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UGamepadKeyTextButton_C::SetData(const struct FKey& Key, const class FText& DescText, class FName ActionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "SetData"); Params::GamepadKeyTextButton_C_SetData Parms{}; Parms.Key = std::move(Key); Parms.DescText = std::move(DescText); Parms.ActionName = ActionName; UObject::ProcessEvent(Func, &Parms); } // Function GamepadKeyTextButton.GamepadKeyTextButton_C.OnListItemObjectSet // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* ListItemObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UGamepadKeyTextButton_C::OnListItemObjectSet(class UObject* ListItemObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "OnListItemObjectSet"); Params::GamepadKeyTextButton_C_OnListItemObjectSet Parms{}; Parms.ListItemObject = ListItemObject; UObject::ProcessEvent(Func, &Parms); } // Function GamepadKeyTextButton.GamepadKeyTextButton_C.UpdateContentAlignment // (Private, BlueprintCallable, BlueprintEvent) void UGamepadKeyTextButton_C::UpdateContentAlignment() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "UpdateContentAlignment"); UObject::ProcessEvent(Func, nullptr); } // Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetContentAlignment // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // EHorizontalAlignment Param_ContentAlignment (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UGamepadKeyTextButton_C::SetContentAlignment(EHorizontalAlignment Param_ContentAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "SetContentAlignment"); Params::GamepadKeyTextButton_C_SetContentAlignment Parms{}; Parms.Param_ContentAlignment = Param_ContentAlignment; UObject::ProcessEvent(Func, &Parms); } // Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetNonInteractableStyle // (Public, BlueprintCallable, BlueprintEvent) void UGamepadKeyTextButton_C::SetNonInteractableStyle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GamepadKeyTextButton_C", "SetNonInteractableStyle"); UObject::ProcessEvent(Func, nullptr); } }