Files
UnrealEvent/Aeon-740/SDK/GamepadKeyTextButton_functions.cpp
2024-10-18 01:01:36 +01:00

239 lines
8.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GamepadKeyTextButton
#include "Basic.hpp"
#include "GamepadKeyTextButton_classes.hpp"
#include "GamepadKeyTextButton_parameters.hpp"
namespace SDK
{
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.ChangeTheBinding_Button__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName ActionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UGamepadKeyTextButton_C::ChangeTheBinding_Button__DelegateSignature(class FName ActionName, const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "ChangeTheBinding_Button__DelegateSignature");
Params::GamepadKeyTextButton_C_ChangeTheBinding_Button__DelegateSignature Parms{};
Parms.ActionName = ActionName;
Parms.Key = std::move(Key);
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.ExecuteUbergraph_GamepadKeyTextButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadKeyTextButton_C::ExecuteUbergraph_GamepadKeyTextButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "ExecuteUbergraph_GamepadKeyTextButton");
Params::GamepadKeyTextButton_C_ExecuteUbergraph_GamepadKeyTextButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetTabLabelInfo
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortTabButtonLabelInfo TabLabelInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UGamepadKeyTextButton_C::SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "SetTabLabelInfo");
Params::GamepadKeyTextButton_C_SetTabLabelInfo Parms{};
Parms.TabLabelInfo = std::move(TabLabelInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.UpdateButton
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UGamepadKeyTextButton_C* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadKeyTextButton_C::UpdateButton(class UGamepadKeyTextButton_C* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "UpdateButton");
Params::GamepadKeyTextButton_C_UpdateButton Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetDataAndUpdateButton
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class FText DescText (BlueprintVisible, BlueprintReadOnly, Parm)
// class FName ActionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadKeyTextButton_C::SetDataAndUpdateButton(const struct FKey& Key, const class FText& DescText, class FName ActionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "SetDataAndUpdateButton");
Params::GamepadKeyTextButton_C_SetDataAndUpdateButton Parms{};
Parms.Key = std::move(Key);
Parms.DescText = std::move(DescText);
Parms.ActionName = ActionName;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGamepadKeyTextButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "PreConstruct");
Params::GamepadKeyTextButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetData
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class FText DescText (BlueprintVisible, BlueprintReadOnly, Parm)
// class FName ActionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadKeyTextButton_C::SetData(const struct FKey& Key, const class FText& DescText, class FName ActionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "SetData");
Params::GamepadKeyTextButton_C_SetData Parms{};
Parms.Key = std::move(Key);
Parms.DescText = std::move(DescText);
Parms.ActionName = ActionName;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.OnListItemObjectSet
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UObject* ListItemObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadKeyTextButton_C::OnListItemObjectSet(class UObject* ListItemObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "OnListItemObjectSet");
Params::GamepadKeyTextButton_C_OnListItemObjectSet Parms{};
Parms.ListItemObject = ListItemObject;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.UpdateContentAlignment
// (Private, BlueprintCallable, BlueprintEvent)
void UGamepadKeyTextButton_C::UpdateContentAlignment()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "UpdateContentAlignment");
UObject::ProcessEvent(Func, nullptr);
}
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetContentAlignment
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EHorizontalAlignment Param_ContentAlignment (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGamepadKeyTextButton_C::SetContentAlignment(EHorizontalAlignment Param_ContentAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "SetContentAlignment");
Params::GamepadKeyTextButton_C_SetContentAlignment Parms{};
Parms.Param_ContentAlignment = Param_ContentAlignment;
UObject::ProcessEvent(Func, &Parms);
}
// Function GamepadKeyTextButton.GamepadKeyTextButton_C.SetNonInteractableStyle
// (Public, BlueprintCallable, BlueprintEvent)
void UGamepadKeyTextButton_C::SetNonInteractableStyle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GamepadKeyTextButton_C", "SetNonInteractableStyle");
UObject::ProcessEvent(Func, nullptr);
}
}