mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
139 lines
5.0 KiB
C++
139 lines
5.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GCNL_IsUsingRemoteControlPawn
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#include "Basic.hpp"
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#include "GCNL_IsUsingRemoteControlPawn_classes.hpp"
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#include "GCNL_IsUsingRemoteControlPawn_parameters.hpp"
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namespace SDK
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{
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// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCNL_IsUsingRemoteControlPawn_C::ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn");
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Params::GCNL_IsUsingRemoteControlPawn_C_ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.ReceiveDestroyed
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// (Event, Public, BlueprintEvent)
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void AGCNL_IsUsingRemoteControlPawn_C::ReceiveDestroyed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "ReceiveDestroyed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.ReceiveEndPlay
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AGCNL_IsUsingRemoteControlPawn_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "ReceiveEndPlay");
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Params::GCNL_IsUsingRemoteControlPawn_C_ReceiveEndPlay Parms{};
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Parms.EndPlayReason = EndPlayReason;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AGCNL_IsUsingRemoteControlPawn_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.OnActive
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGCNL_IsUsingRemoteControlPawn_C::OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "OnActive");
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Params::GCNL_IsUsingRemoteControlPawn_C_OnActive Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.OnRemove
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AGCNL_IsUsingRemoteControlPawn_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "OnRemove");
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Params::GCNL_IsUsingRemoteControlPawn_C_OnRemove Parms{};
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Parms.MyTarget = MyTarget;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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