Files
UnrealEvent/Aeon-740/SDK/GCNL_IsUsingRemoteControlPawn_functions.cpp
2024-10-18 01:01:36 +01:00

139 lines
5.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GCNL_IsUsingRemoteControlPawn
#include "Basic.hpp"
#include "GCNL_IsUsingRemoteControlPawn_classes.hpp"
#include "GCNL_IsUsingRemoteControlPawn_parameters.hpp"
namespace SDK
{
// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCNL_IsUsingRemoteControlPawn_C::ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn");
Params::GCNL_IsUsingRemoteControlPawn_C_ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.ReceiveDestroyed
// (Event, Public, BlueprintEvent)
void AGCNL_IsUsingRemoteControlPawn_C::ReceiveDestroyed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "ReceiveDestroyed");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
// Parameters:
// EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AGCNL_IsUsingRemoteControlPawn_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "ReceiveEndPlay");
Params::GCNL_IsUsingRemoteControlPawn_C_ReceiveEndPlay Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AGCNL_IsUsingRemoteControlPawn_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.OnActive
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCNL_IsUsingRemoteControlPawn_C::OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "OnActive");
Params::GCNL_IsUsingRemoteControlPawn_C_OnActive Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.OnRemove
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AGCNL_IsUsingRemoteControlPawn_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "OnRemove");
Params::GCNL_IsUsingRemoteControlPawn_C_OnRemove Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}