#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GCNL_IsUsingRemoteControlPawn #include "Basic.hpp" #include "GCNL_IsUsingRemoteControlPawn_classes.hpp" #include "GCNL_IsUsingRemoteControlPawn_parameters.hpp" namespace SDK { // Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AGCNL_IsUsingRemoteControlPawn_C::ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn"); Params::GCNL_IsUsingRemoteControlPawn_C_ExecuteUbergraph_GCNL_IsUsingRemoteControlPawn Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.ReceiveDestroyed // (Event, Public, BlueprintEvent) void AGCNL_IsUsingRemoteControlPawn_C::ReceiveDestroyed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "ReceiveDestroyed"); UObject::ProcessEvent(Func, nullptr); } // Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.ReceiveEndPlay // (Event, Public, BlueprintEvent) // Parameters: // EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AGCNL_IsUsingRemoteControlPawn_C::ReceiveEndPlay(EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "ReceiveEndPlay"); Params::GCNL_IsUsingRemoteControlPawn_C_ReceiveEndPlay Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AGCNL_IsUsingRemoteControlPawn_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.OnActive // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool AGCNL_IsUsingRemoteControlPawn_C::OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "OnActive"); Params::GCNL_IsUsingRemoteControlPawn_C_OnActive Parms{}; Parms.MyTarget = MyTarget; Parms.Parameters = std::move(Parameters); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function GCNL_IsUsingRemoteControlPawn.GCNL_IsUsingRemoteControlPawn_C.OnRemove // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool AGCNL_IsUsingRemoteControlPawn_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCNL_IsUsingRemoteControlPawn_C", "OnRemove"); Params::GCNL_IsUsingRemoteControlPawn_C_OnRemove Parms{}; Parms.MyTarget = MyTarget; Parms.Parameters = std::move(Parameters); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }