Files
UnrealEvent/Aeon-740/SDK/CheckForMessageItems_functions.cpp
2024-10-18 01:01:36 +01:00

109 lines
3.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CheckForMessageItems
#include "Basic.hpp"
#include "CheckForMessageItems_classes.hpp"
#include "CheckForMessageItems_parameters.hpp"
namespace SDK
{
// Function CheckForMessageItems.CheckForMessageItems_C.ExecuteUbergraph_CheckForMessageItems
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ACheckForMessageItems_C::ExecuteUbergraph_CheckForMessageItems(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckForMessageItems_C", "ExecuteUbergraph_CheckForMessageItems");
Params::CheckForMessageItems_C_ExecuteUbergraph_CheckForMessageItems Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function CheckForMessageItems.CheckForMessageItems_C.Execute
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortScriptedActionParams Params_0 (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void ACheckForMessageItems_C::Execute(const struct FFortScriptedActionParams& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckForMessageItems_C", "Execute");
Params::CheckForMessageItems_C_Execute Parms{};
Parms.Params_0 = std::move(Params_0);
UObject::ProcessEvent(Func, &Parms);
}
// Function CheckForMessageItems.CheckForMessageItems_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ACheckForMessageItems_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckForMessageItems_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function CheckForMessageItems.CheckForMessageItems_C.ShowMessage
// (Public, BlueprintCallable, BlueprintEvent)
void ACheckForMessageItems_C::ShowMessage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckForMessageItems_C", "ShowMessage");
UObject::ProcessEvent(Func, nullptr);
}
// Function CheckForMessageItems.CheckForMessageItems_C.Closed
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonActivatablePanel* Param_Closed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ACheckForMessageItems_C::Closed(class UCommonActivatablePanel* Param_Closed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckForMessageItems_C", "Closed");
Params::CheckForMessageItems_C_Closed Parms{};
Parms.Param_Closed = Param_Closed;
UObject::ProcessEvent(Func, &Parms);
}
}