Files
UnrealEvent/Aeon-740/SDK/BannerLibrary_functions.cpp
2024-10-18 01:01:36 +01:00

101 lines
5.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BannerLibrary
#include "Basic.hpp"
#include "BannerLibrary_classes.hpp"
#include "BannerLibrary_parameters.hpp"
namespace SDK
{
// Function BannerLibrary.BannerLibrary_C.GenericUpdateMaterial
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UMaterialInstanceDynamic* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UTexture* BannerIcon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor BG_PrimaryColor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor BG_SecondaryColor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UTexture* ShapeIcon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBannerLibrary_C::GenericUpdateMaterial(class UMaterialInstanceDynamic* Target, class UTexture* BannerIcon, const struct FLinearColor& BG_PrimaryColor, const struct FLinearColor& BG_SecondaryColor, class UTexture* ShapeIcon, class UObject* __WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BannerLibrary_C", "GenericUpdateMaterial");
Params::BannerLibrary_C_GenericUpdateMaterial Parms{};
Parms.Target = Target;
Parms.BannerIcon = BannerIcon;
Parms.BG_PrimaryColor = std::move(BG_PrimaryColor);
Parms.BG_SecondaryColor = std::move(BG_SecondaryColor);
Parms.ShapeIcon = ShapeIcon;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
}
// Function BannerLibrary.BannerLibrary_C.UpdateBannerColorOnMaterial
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UMaterialInstanceDynamic* Material (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor PrimaryBGColor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor SecondaryBGColor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBannerLibrary_C::UpdateBannerColorOnMaterial(class UMaterialInstanceDynamic* Material, const struct FLinearColor& PrimaryBGColor, const struct FLinearColor& SecondaryBGColor, class UObject* __WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BannerLibrary_C", "UpdateBannerColorOnMaterial");
Params::BannerLibrary_C_UpdateBannerColorOnMaterial Parms{};
Parms.Material = Material;
Parms.PrimaryBGColor = std::move(PrimaryBGColor);
Parms.SecondaryBGColor = std::move(SecondaryBGColor);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
}
// Function BannerLibrary.BannerLibrary_C.UpdateBannerIconOnMaterial
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UMaterialInstanceDynamic* Material (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UTexture* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBannerLibrary_C::UpdateBannerIconOnMaterial(class UMaterialInstanceDynamic* Material, class UTexture* Icon, class UObject* __WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BannerLibrary_C", "UpdateBannerIconOnMaterial");
Params::BannerLibrary_C_UpdateBannerIconOnMaterial Parms{};
Parms.Material = Material;
Parms.Icon = Icon;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
}
}