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https://github.com/ApfelTeeSaft/UnrealEvent.git
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18 lines
537 B
C++
18 lines
537 B
C++
#pragma once
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#include "framework.h"
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namespace GameModeHandler
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{
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static void ShowFoundation(ABuildingFoundation* BuildingFoundation, bool bShow = true)
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{
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if (!BuildingFoundation)
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return;
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BuildingFoundation->bServerStreamedInLevel = bShow;
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BuildingFoundation->bFoundationEnabled = bShow;
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BuildingFoundation->DynamicFoundationType = EDynamicFoundationType::Static;
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BuildingFoundation->SetDynamicFoundationEnabled(bShow);
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BuildingFoundation->OnRep_ServerStreamedInLevel();
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BuildingFoundation->OnRep_LevelToStream();
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}
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} |