Files
UnrealEvent/Aeon-740/GameModeHandler.h
T

18 lines
537 B
C++

#pragma once
#include "framework.h"
namespace GameModeHandler
{
static void ShowFoundation(ABuildingFoundation* BuildingFoundation, bool bShow = true)
{
if (!BuildingFoundation)
return;
BuildingFoundation->bServerStreamedInLevel = bShow;
BuildingFoundation->bFoundationEnabled = bShow;
BuildingFoundation->DynamicFoundationType = EDynamicFoundationType::Static;
BuildingFoundation->SetDynamicFoundationEnabled(bShow);
BuildingFoundation->OnRep_ServerStreamedInLevel();
BuildingFoundation->OnRep_LevelToStream();
}
}