mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
include project
This commit is contained in:
@@ -145,7 +145,6 @@
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|||||||
<ClInclude Include="AbilitiesHooks.h" />
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<ClInclude Include="AbilitiesHooks.h" />
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||||||
<ClInclude Include="ActorHooks.h" />
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<ClInclude Include="ActorHooks.h" />
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||||||
<ClInclude Include="Defines.h" />
|
<ClInclude Include="Defines.h" />
|
||||||
<ClInclude Include="EventHandler.h" />
|
|
||||||
<ClInclude Include="framework.h" />
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<ClInclude Include="framework.h" />
|
||||||
<ClInclude Include="GameModeHandler.h" />
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<ClInclude Include="GameModeHandler.h" />
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||||||
<ClInclude Include="GameModeHooks.h" />
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<ClInclude Include="GameModeHooks.h" />
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||||||
@@ -177,8 +176,8 @@
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|||||||
<ClCompile Include="SDK\Engine_functions.cpp" />
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<ClCompile Include="SDK\Engine_functions.cpp" />
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||||||
<ClCompile Include="SDK\FortniteGame_functions.cpp" />
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<ClCompile Include="SDK\FortniteGame_functions.cpp" />
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||||||
<ClCompile Include="SDK\GameplayAbilities_functions.cpp" />
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<ClCompile Include="SDK\GameplayAbilities_functions.cpp" />
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||||||
<ClCompile Include="SDK\LevelSequence_functions.cpp" />
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|
||||||
<ClCompile Include="SDK\MovieScene_functions.cpp" />
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<ClCompile Include="SDK\MovieScene_functions.cpp" />
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||||||
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<ClCompile Include="SDK\LevelSequence_functions.cpp" />
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||||||
</ItemGroup>
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</ItemGroup>
|
||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<None Include="NameCollisions.inl" />
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<None Include="NameCollisions.inl" />
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||||||
|
|||||||
@@ -14,6 +14,12 @@
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|||||||
<ClCompile Include="SDK\CoreUObject_functions.cpp">
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<ClCompile Include="SDK\CoreUObject_functions.cpp">
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||||||
<Filter>SDK</Filter>
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<Filter>SDK</Filter>
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||||||
</ClCompile>
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</ClCompile>
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||||||
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<ClCompile Include="SDK\MovieScene_functions.cpp">
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||||||
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<Filter>SDK</Filter>
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||||||
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</ClCompile>
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||||||
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<ClCompile Include="SDK\LevelSequence_functions.cpp">
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||||||
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<Filter>SDK</Filter>
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||||||
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</ClCompile>
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||||||
<ClCompile Include="SDK\Basic.cpp">
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<ClCompile Include="SDK\Basic.cpp">
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||||||
<Filter>SDK</Filter>
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<Filter>SDK</Filter>
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||||||
</ClCompile>
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</ClCompile>
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||||||
@@ -32,12 +38,6 @@
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|||||||
<ClCompile Include="MinHook\src\buffer.c">
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<ClCompile Include="MinHook\src\buffer.c">
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||||||
<Filter>MinHook</Filter>
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<Filter>MinHook</Filter>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<ClCompile Include="SDK\MovieScene_functions.cpp">
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||||||
<Filter>SDK</Filter>
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||||||
</ClCompile>
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||||||
<ClCompile Include="SDK\LevelSequence_functions.cpp">
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||||||
<Filter>SDK</Filter>
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||||||
</ClCompile>
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<ClInclude Include="framework.h" />
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<ClInclude Include="framework.h" />
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||||||
@@ -90,9 +90,6 @@
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|||||||
<ClInclude Include="GameModeHandler.h">
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<ClInclude Include="GameModeHandler.h">
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||||||
<Filter>Handlers</Filter>
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<Filter>Handlers</Filter>
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||||||
</ClInclude>
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</ClInclude>
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||||||
<ClInclude Include="EventHandler.h">
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||||||
<Filter>Handlers</Filter>
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||||||
</ClInclude>
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<Filter Include="Hooks">
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<Filter Include="Hooks">
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||||||
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|||||||
@@ -0,0 +1,204 @@
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|||||||
|
; Supported pilots to use when making your own profiles:
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||||||
|
; FrontEndPilots:
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||||||
|
;FortClientPilot_FrontendAthena
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||||||
|
;FortClientPilot_FrontendCampaign
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||||||
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; InMatchPilots:
|
||||||
|
;FortClientPilot_BaseSmokeAthena
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||||||
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;FortClientPilot_QuickSmokeAthena
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||||||
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;FortClientPilot_GameplayAthena
|
||||||
|
;FortClientPilot_TeleporterAthena
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||||||
|
;FortClientPilot_GameplayCampaign
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||||||
|
;FortClientPilot_ScenarioCampaign
|
||||||
|
|
||||||
|
;Example to show how to add flags vs config values
|
||||||
|
[/ClientPilotProfiles/AthenaTest]
|
||||||
|
InMatchPilotToUse=FortClientPilot_GameplayAthena
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||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendAthena
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||||||
|
BotConfigValues="BotJumpDelay 8.0"
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||||||
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BotFlags="GodBot"
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||||||
|
+BotFlags="teleporttosafezone"
|
||||||
|
|
||||||
|
[/ClientPilotProfiles/Athena]
|
||||||
|
InMatchPilotToUse=FortClientPilot_GameplayAthena
|
||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendAthena
|
||||||
|
|
||||||
|
[/ClientPilotProfiles/AthenaSanityCheck]
|
||||||
|
InMatchPilotToUse=FortClientPilot_QuickSmokeAthena
|
||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendAthena
|
||||||
|
|
||||||
|
[/ClientPilotProfiles/AllModesTest]
|
||||||
|
InMatchPilotToUse=FortClientPilot_GameplayCampaign
|
||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendCampaign
|
||||||
|
BotFlags="OutpostBot"
|
||||||
|
+BotFlags="AllModesTest"
|
||||||
|
BotConfigValues="TimeToStayInMap 180.0"
|
||||||
|
|
||||||
|
[/ClientPilotProfiles/AthenaScenario]
|
||||||
|
InMatchPilotToUse=FortClientPilot_ScenarioAthena
|
||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendAthena
|
||||||
|
|
||||||
|
[/ClientPilotProfiles/AthenaFullSmoke]
|
||||||
|
InMatchPilotToUse=FortClientPilot_BaseSmokeAthena
|
||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendAthena
|
||||||
|
|
||||||
|
[/ClientPilotProfiles/AthenaAntiCheat]
|
||||||
|
InMatchPilotToUse=FortClientPilot_GameplayAnticheat
|
||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendAthena
|
||||||
|
|
||||||
|
[/ClientPilotProfiles/AthenaGridTest]
|
||||||
|
InMatchPilotToUse=FortClientPilot_TeleporterAthena
|
||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendAthena
|
||||||
|
BotConfigValues="BotTravelPath Grid:3x3"
|
||||||
|
|
||||||
|
[/ClientPilotProfiles/ProfileGoNightly]
|
||||||
|
InMatchPilotToUse=FortClientPilot_TeleporterAthena
|
||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendAthena
|
||||||
|
BotConfigValues="BotTravelPath dailyperf,memlist"
|
||||||
|
|
||||||
|
[/ClientPilotProfiles/Campaign]
|
||||||
|
InMatchPilotToUse=FortClientPilot_GameplayCampaign
|
||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendCampaign
|
||||||
|
|
||||||
|
[/ClientPilotProfiles/Creative]
|
||||||
|
InMatchPilotToUse=FortClientPilot_GameplayCreative
|
||||||
|
FrontEndPilotToUse=FortClientPilot_FrontendAthena
|
||||||
|
BotConfigValues="botplaylist Playgroundv2"
|
||||||
|
|
||||||
|
; Valid flags to toggle in Client Pilot Scenarios
|
||||||
|
; Bools - set to true, all false by default
|
||||||
|
; ShouldTargetEnemies
|
||||||
|
; ShouldTargetStructures
|
||||||
|
; ShouldShootWalls
|
||||||
|
; ShouldBuild
|
||||||
|
; ShouldEdit
|
||||||
|
; Immortal
|
||||||
|
; InfiniteAmmo
|
||||||
|
; ShouldRunAsNormalBotWhenDone (Tells bots to act as standard athena bots once the scenario is over.)
|
||||||
|
;
|
||||||
|
; Floats
|
||||||
|
; MaxTargetRange (Any target locked onto outside this range will cause the bot to run at it until in range.)
|
||||||
|
; Duration (In seconds for the scenario to run before shifting to next.)
|
||||||
|
;
|
||||||
|
; String Arrays
|
||||||
|
; ScenariosToRun (Scenarios to put into queue upon running this one)
|
||||||
|
; RemoteCommands (Remote Commands to run as part of this.)
|
||||||
|
; WeaponsToUse (Bots will pick one of these at random if needing to switch to a ranged weapon without having one.)
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/AttackStructureWithMinigun]
|
||||||
|
ShouldTargetStructures=true
|
||||||
|
ShouldRunAsNormalBotWhenDone=true
|
||||||
|
ShouldShootWalls=true
|
||||||
|
Immortal=true
|
||||||
|
Duration=80
|
||||||
|
MaxTargetRange=3000
|
||||||
|
InfiniteAmmo=true
|
||||||
|
RemoteCommands=TeleportWithinRangeOfPoint 1000 78476 -83590 2773.154053
|
||||||
|
WeaponsToUse=WID_Assault_LMG_Athena_SR_Ore_T03
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/AttackStructureWithRocket]
|
||||||
|
ShouldTargetStructures=true
|
||||||
|
ShouldShootWalls=true
|
||||||
|
Immortal=true
|
||||||
|
Duration=400
|
||||||
|
MaxTargetRange=3000
|
||||||
|
InfiniteAmmo=true
|
||||||
|
RemoteCommands=TeleportWithinRangeOfPoint 1000 78476 -83590 2773.154053
|
||||||
|
WeaponsToUse=WID_Launcher_Rocket_Athena_SR_Ore_T03
|
||||||
|
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/ShootingTestWarmup]
|
||||||
|
Immortal=true
|
||||||
|
Duration=30
|
||||||
|
MaxTargetRange=6000
|
||||||
|
InfiniteAmmo=true
|
||||||
|
ShouldMove=false
|
||||||
|
ScenariosToRun=ShootingTest
|
||||||
|
RemoteCommands=TeleportWithinRangeOfPoint 1000 -75489.960938 -98249.820313 1089.972168 unsafe
|
||||||
|
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/ShootingTest]
|
||||||
|
Immortal=true
|
||||||
|
Duration=300
|
||||||
|
MaxTargetRange=6000
|
||||||
|
InfiniteAmmo=true
|
||||||
|
ShouldMove=false
|
||||||
|
RemoteCommands=TeleportWithinRangeOfPoint 500 -75489.960938 -98249.820313 1089.972168 unsafe
|
||||||
|
+RemoteCommands=Pause
|
||||||
|
+RemoteCommands=SetRotation -85 0 0
|
||||||
|
+RemoteCommands=StartFiring
|
||||||
|
+RemoteCommands=StartFiring
|
||||||
|
WeaponsToUse=WID_Assault_LMG_Athena_SR_Ore_T03
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/DestroyTiltedTowers]
|
||||||
|
ShouldTargetStructures=true
|
||||||
|
ShouldShootWalls=true
|
||||||
|
Immortal=true
|
||||||
|
Duration=4000
|
||||||
|
MaxTargetRange=6000
|
||||||
|
InfiniteAmmo=true
|
||||||
|
ShouldMove=true
|
||||||
|
RemoteCommands=TeleportWithinRangeOfPoint 4000 36432.226563 -60455.406250 2773.154053
|
||||||
|
WeaponsToUse=WID_Launcher_Rocket_Athena_SR_Ore_T03
|
||||||
|
+WeaponsToUse=WID_Assault_LMG_Athena_SR_Ore_T03
|
||||||
|
+WeaponsToUse=WID_Launcher_Grenade_Athena_SR_Ore_T03
|
||||||
|
+WeaponsToUse=WID_Pistol_HandCannon_Athena_SR_Ore_T03
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/StructureBuilder]
|
||||||
|
ShouldBuild=true
|
||||||
|
Duration=40
|
||||||
|
Immortal=true
|
||||||
|
; This allows us to daisy chain scenarios, adding this scenario to the queue to run after StructureBuilder is finished.
|
||||||
|
+ScenariosToRun=AttackStructureWithRocket
|
||||||
|
RemoteCommands=TeleportWithinRangeOfPoint 1 77476.437500 -84590.218750 2382.027344
|
||||||
|
+RemoteCommands=BuildStructure 8 8 8 0 77476.437500 -84590.218750 2382.027344
|
||||||
|
+RemoteCommands=TriggerAllBotScenarios
|
||||||
|
ShouldRunAsNormalBotWhenDone=true
|
||||||
|
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/StructureEditor]
|
||||||
|
Duration=40
|
||||||
|
ShouldMove=true
|
||||||
|
Immortal=true
|
||||||
|
ShouldEdit=true
|
||||||
|
RemoteCommands=TeleportWithinRangeOfPoint 1 77476.437500 -84590.218750 2382.027344
|
||||||
|
+RemoteCommands=BuildStructure 1 1 1 0 77476.437500 -84590.218750 2382.027344
|
||||||
|
ShouldRunAsNormalBotWhenDone=true
|
||||||
|
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/AttackPropsWithRocket]
|
||||||
|
ShouldTargetStructures=true
|
||||||
|
ShouldRunAsNormalBotWhenDone=true
|
||||||
|
ShouldShootWalls=true
|
||||||
|
Immortal=true
|
||||||
|
InfiniteAmmo=true
|
||||||
|
Duration=80
|
||||||
|
WeaponsToUse=WID_Launcher_Rocket_Athena_R_Ore_T03
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/TurboBuilder]
|
||||||
|
ShouldBuild=true
|
||||||
|
Duration=40
|
||||||
|
ShouldMove=true
|
||||||
|
Immortal=true
|
||||||
|
ShouldRunAsNormalBotWhenDone=true
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/ShootingTestWarmup]
|
||||||
|
Immortal=true
|
||||||
|
Duration=30
|
||||||
|
MaxTargetRange=6000
|
||||||
|
InfiniteAmmo=true
|
||||||
|
ShouldMove=false
|
||||||
|
ScenariosToRun=ShootingTest
|
||||||
|
RemoteCommands=TeleportWithinRangeOfPoint 1000 -75489.960938 -98249.820313 1089.972168 unsafe
|
||||||
|
|
||||||
|
[/ClientPilotScenarios/ShootingTest]
|
||||||
|
Immortal=true
|
||||||
|
Duration=300
|
||||||
|
MaxTargetRange=6000
|
||||||
|
InfiniteAmmo=true
|
||||||
|
ShouldMove=false
|
||||||
|
RemoteCommands=TeleportWithinRangeOfPoint 500 -75489.960938 -98249.820313 1089.972168 unsafe
|
||||||
|
+RemoteCommands=Pause
|
||||||
|
+RemoteCommands=SetRotation -85 0 0
|
||||||
|
+RemoteCommands=StartFiring
|
||||||
|
WeaponsToUse=WID_Assault_LMG_Athena_SR_Ore_T03
|
||||||
|
|
||||||
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@@ -0,0 +1,12 @@
|
|||||||
|
[/Script/Engine.GameUserSettings]
|
||||||
|
bUseDesiredScreenHeight=true
|
||||||
|
|
||||||
|
[/Script/FortniteGame.FortGameUserSettings]
|
||||||
|
bInvertedMouse=False
|
||||||
|
MouseSensitivity=0.070000
|
||||||
|
GamepadLookSensitivity=(X=5.0,Y=5.0)
|
||||||
|
FullscreenMode=1
|
||||||
|
bUseDesktopResolution=True
|
||||||
|
Version=5
|
||||||
|
FortVersion=2
|
||||||
|
|
||||||
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Load Diff
@@ -0,0 +1,17 @@
|
|||||||
|
[GPU_NVIDIA]
|
||||||
|
SuggestedDriverVersion="417.35"
|
||||||
|
|
||||||
|
-Blacklist=(DriverVersion="<=347.09", Reason="Crashes with Paragon content using more recent GPU features")
|
||||||
|
+Blacklist=(DriverVersion="<341.95", Reason="Crashes with content using more recent GPU features")
|
||||||
|
+Blacklist=(DriverVersion="==417.22", Reason="Severe performance issues with notebook GPUs")
|
||||||
|
|
||||||
|
[GPU_AMD]
|
||||||
|
SuggestedDriverVersion="18.8.2"
|
||||||
|
|
||||||
|
; FORT-98403, FORT-101427
|
||||||
|
+Blacklist=(DriverVersion="==23.20.15033.5003", Reason="Crashes with some Fortnite content")
|
||||||
|
+Blacklist=(DriverVersion="==24.20.11001.5003", Reason="Crashes with some Fortnite content")
|
||||||
|
+Blacklist=(DriverVersion="==24.20.11016.4", Reason="Crashes with some Fortnite content")
|
||||||
|
+Blacklist=(DriverVersion="==24.20.11019.1004", Reason="Crashes with some Fortnite content")
|
||||||
|
+Blacklist=(DriverVersion="==24.20.11021.1000", Reason="Crashes with some Fortnite content")
|
||||||
|
+Blacklist=(DriverVersion="==24.20.12019.1010", Reason="Crashes with some Fortnite content")
|
||||||
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Load Diff
@@ -0,0 +1,335 @@
|
|||||||
|
[ScalabilitySettings]
|
||||||
|
PerfIndexValues_ScreenHeight="480 720 1080 999999"
|
||||||
|
|
||||||
|
[AntiAliasingQuality@0]
|
||||||
|
r.Tonemapper.Sharpen=0
|
||||||
|
|
||||||
|
[AntiAliasingQuality@1]
|
||||||
|
r.Tonemapper.Sharpen=0
|
||||||
|
|
||||||
|
[AntiAliasingQuality@2]
|
||||||
|
r.Tonemapper.Sharpen=0.5
|
||||||
|
|
||||||
|
[AntiAliasingQuality@3]
|
||||||
|
r.Tonemapper.Sharpen=0.5
|
||||||
|
|
||||||
|
[AntiAliasingQuality@Cine]
|
||||||
|
r.Tonemapper.Sharpen=0.5
|
||||||
|
|
||||||
|
[ViewDistanceQuality@0]
|
||||||
|
Fort.Scalability.AIBudget="0,12"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget="4,4,10,82"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.URORates="0,1,3,3"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.UROInterpolation="1,1,0,0"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD="0,1,2,2"
|
||||||
|
Fort.Scalability.BucketDistances="50,100,250,500"
|
||||||
|
Fort.Scalability.PlayerCosmeticPropBudget=0
|
||||||
|
Fort.Scalability.TieUROToLODs=0
|
||||||
|
Fort.Scalability.EnableAnimCurveOptimizations=1
|
||||||
|
Athena.Scalability.SecondarySkelMeshTickingThreshold=1
|
||||||
|
p.AnimDynamicsLODThreshold=0
|
||||||
|
p.RigidBodyLODThreshold=0
|
||||||
|
; Modifying SkeletalMeshLODBias affects AI animation updates
|
||||||
|
r.SkeletalMeshLODBias=1
|
||||||
|
r.StaticMeshLODDistanceScale=1
|
||||||
|
r.ViewDistanceScale=1.0
|
||||||
|
r.ViewDistanceScale.SecondaryScale=1.0
|
||||||
|
r.HLOD.DistanceOverride="5000,35000"
|
||||||
|
Athena.Scalability.HLODProxyMaxDrawDistance=65000.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMaxAngle=80.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMaxAngleScale=1.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMinAngle=15.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMinAngleScale=2.0
|
||||||
|
; Character simulation settings
|
||||||
|
Athena.EnableProxyPredictionPawnLOD=0
|
||||||
|
Athena.EnableProxySimulatedStepUpLOD=-1
|
||||||
|
Athena.EnableProxySimulatedStepUpMinNormalZ=0.1
|
||||||
|
Athena.ForceThrottledSimulatedFloorChecks=1
|
||||||
|
Athena.NetworkSmoothingSkipFramesLowestLOD=2
|
||||||
|
Athena.NetworkSmoothingSkipFramesInvisible=4
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=33
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=33
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=33
|
||||||
|
r.NeverOcclusionTestDistance=1250
|
||||||
|
a.Budget.Enabled=true
|
||||||
|
a.Budget.BudgetMs=1.5
|
||||||
|
|
||||||
|
[ViewDistanceQuality@1]
|
||||||
|
Fort.Scalability.AIBudget="8,16"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget="4,4,10,82"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.URORates="0,1,3,3"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.UROInterpolation="1,1,0,0"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD="0,1,2,2"
|
||||||
|
Fort.Scalability.BucketDistances="50,100,250,500"
|
||||||
|
Fort.Scalability.PlayerCosmeticPropBudget=0
|
||||||
|
Fort.Scalability.TieUROToLODs=1
|
||||||
|
Fort.Scalability.EnableAnimCurveOptimizations=1
|
||||||
|
Athena.Scalability.SecondarySkelMeshTickingThreshold=1
|
||||||
|
p.AnimDynamicsLODThreshold=0
|
||||||
|
p.RigidBodyLODThreshold=0
|
||||||
|
; Modifying SkeletalMeshLODBias affects AI animation updates
|
||||||
|
r.SkeletalMeshLODBias=0
|
||||||
|
r.StaticMeshLODDistanceScale=1
|
||||||
|
r.ViewDistanceScale=1.33
|
||||||
|
r.ViewDistanceScale.SecondaryScale=1.0
|
||||||
|
r.HLOD.DistanceOverride="40000,35000"
|
||||||
|
Athena.Scalability.HLODProxyMaxDrawDistance=0.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMaxAngle=80.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMaxAngleScale=1.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMinAngle=15.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMinAngleScale=2.0
|
||||||
|
; Character simulation settings
|
||||||
|
Athena.EnableProxyPredictionPawnLOD=0
|
||||||
|
Athena.EnableProxySimulatedStepUpLOD=-1
|
||||||
|
Athena.EnableProxySimulatedStepUpMinNormalZ=0.1
|
||||||
|
Athena.ForceThrottledSimulatedFloorChecks=1
|
||||||
|
Athena.NetworkSmoothingSkipFramesLowestLOD=2
|
||||||
|
Athena.NetworkSmoothingSkipFramesInvisible=4
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=33
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=33
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=33
|
||||||
|
r.NeverOcclusionTestDistance=1250
|
||||||
|
a.Budget.Enabled=true
|
||||||
|
a.Budget.BudgetMs=1.5
|
||||||
|
|
||||||
|
[ViewDistanceQuality@2]
|
||||||
|
Fort.Scalability.AIBudget="8,16"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget="5,10,10,75"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.URORates="0,1,2,3"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD="0,1,1,2"
|
||||||
|
Fort.Scalability.BucketDistances="50,100,250,500"
|
||||||
|
Fort.Scalability.PlayerCosmeticPropBudget=0
|
||||||
|
Fort.Scalability.TieUROToLODs=1
|
||||||
|
Fort.Scalability.EnableAnimCurveOptimizations=1
|
||||||
|
Athena.Scalability.SecondarySkelMeshTickingThreshold=1
|
||||||
|
p.AnimDynamicsLODThreshold=1
|
||||||
|
p.RigidBodyLODThreshold=1
|
||||||
|
; Modifying SkeletalMeshLODBias affects AI animation updates
|
||||||
|
r.SkeletalMeshLODBias=0
|
||||||
|
r.StaticMeshLODDistanceScale=1
|
||||||
|
r.ViewDistanceScale=1.67
|
||||||
|
r.ViewDistanceScale.SecondaryScale=1.0
|
||||||
|
r.HLOD.DistanceOverride="40000,35000"
|
||||||
|
Athena.Scalability.HLODProxyMaxDrawDistance=0.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMaxAngle=80.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMaxAngleScale=1.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMinAngle=15.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMinAngleScale=2.0
|
||||||
|
; Character simulation settings
|
||||||
|
Athena.EnableProxyPredictionPawnLOD=1
|
||||||
|
Athena.EnableProxySimulatedStepUpLOD=0
|
||||||
|
Athena.EnableProxySimulatedStepUpMinNormalZ=0.1
|
||||||
|
Athena.ForceThrottledSimulatedFloorChecks=1
|
||||||
|
Athena.NetworkSmoothingSkipFramesLowestLOD=2
|
||||||
|
Athena.NetworkSmoothingSkipFramesInvisible=4
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=33
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=33
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=33
|
||||||
|
r.NeverOcclusionTestDistance=1250
|
||||||
|
a.Budget.Enabled=true
|
||||||
|
a.Budget.BudgetMs=1.5
|
||||||
|
|
||||||
|
[ViewDistanceQuality@3]
|
||||||
|
Fort.Scalability.AIBudget="8,16"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget="5,10,10,75"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.URORates="0,1,2,3"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD="0,1,1,2"
|
||||||
|
Fort.Scalability.BucketDistances="50,100,250,500"
|
||||||
|
Fort.Scalability.PlayerCosmeticPropBudget=0
|
||||||
|
Fort.Scalability.TieUROToLODs=1
|
||||||
|
Fort.Scalability.EnableAnimCurveOptimizations=1
|
||||||
|
Athena.Scalability.SecondarySkelMeshTickingThreshold=1
|
||||||
|
p.AnimDynamicsLODThreshold=1
|
||||||
|
p.RigidBodyLODThreshold=1
|
||||||
|
; Modifying SkeletalMeshLODBias affects AI animation updates
|
||||||
|
r.SkeletalMeshLODBias=0
|
||||||
|
r.StaticMeshLODDistanceScale=1
|
||||||
|
r.ViewDistanceScale=2.0
|
||||||
|
r.ViewDistanceScale.SecondaryScale=1.0
|
||||||
|
r.HLOD.DistanceOverride="40000,35000"
|
||||||
|
Athena.Scalability.HLODProxyMaxDrawDistance=0.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMaxAngle=80.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMaxAngleScale=1.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMinAngle=15.0
|
||||||
|
r.ViewDistanceScale.FieldOfViewMinAngleScale=2.0
|
||||||
|
; Character simulation settings
|
||||||
|
Athena.EnableProxyPredictionPawnLOD=1
|
||||||
|
Athena.EnableProxySimulatedStepUpLOD=0
|
||||||
|
Athena.EnableProxySimulatedStepUpMinNormalZ=0.1
|
||||||
|
Athena.ForceThrottledSimulatedFloorChecks=1
|
||||||
|
Athena.NetworkSmoothingSkipFramesLowestLOD=1
|
||||||
|
Athena.NetworkSmoothingSkipFramesInvisible=3
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=33
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=33
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=33
|
||||||
|
r.NeverOcclusionTestDistance=1250
|
||||||
|
a.Budget.Enabled=true
|
||||||
|
a.Budget.BudgetMs=1.5
|
||||||
|
|
||||||
|
[ViewDistanceQuality@Cine]
|
||||||
|
Fort.Scalability.AIBudget="500"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget="500"
|
||||||
|
Fort.Scalability.AthenaPlayerBudget.URORates="0"
|
||||||
|
Fort.Scalability.BucketDistances="50,100,250,500"
|
||||||
|
Fort.Scalability.PlayerCosmeticPropBudget=0
|
||||||
|
Fort.Scalability.TieUROToLODs=1
|
||||||
|
Fort.Scalability.EnableAnimCurveOptimizations=0
|
||||||
|
Athena.Scalability.SecondarySkelMeshTickingThreshold=10
|
||||||
|
p.AnimDynamicsLODThreshold=-1
|
||||||
|
p.RigidBodyLODThreshold=-1
|
||||||
|
; Modifying SkeletalMeshLODBias affects AI animation updates
|
||||||
|
r.SkeletalMeshLODBias=0
|
||||||
|
r.StaticMeshLODDistanceScale=1
|
||||||
|
r.ViewDistanceScale=10.0
|
||||||
|
r.ViewDistanceScale.SecondaryScale=1.0
|
||||||
|
; Character simulation settings
|
||||||
|
Athena.EnableProxyPredictionPawnLOD=1
|
||||||
|
Athena.EnableProxySimulatedStepUpLOD=1
|
||||||
|
Athena.EnableProxySimulatedStepUpMinNormalZ=0.1
|
||||||
|
Athena.ForceThrottledSimulatedFloorChecks=0
|
||||||
|
Athena.NetworkSmoothingSkipFramesLowestLOD=0
|
||||||
|
Athena.NetworkSmoothingSkipFramesInvisible=1
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=100
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=100
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=100
|
||||||
|
r.NeverOcclusionTestDistance=1250
|
||||||
|
a.Budget.Enabled=true
|
||||||
|
a.Budget.BudgetMs=1.0
|
||||||
|
|
||||||
|
[EffectsQuality@0]
|
||||||
|
r.MaterialQualityLevel=0 ; Low quality
|
||||||
|
Fort.Wind=0
|
||||||
|
fx.Significance.EmitterLevel_Low=0.85
|
||||||
|
fx.Significance.EmitterLevel_Medium=0.7
|
||||||
|
fx.Significance.EmitterLevel_High=0.3
|
||||||
|
fx.Significance.MaxRange=5000
|
||||||
|
p.AnimDynamicsWind=0
|
||||||
|
r.SeparateTranslucency=0
|
||||||
|
|
||||||
|
[EffectsQuality@1]
|
||||||
|
r.MaterialQualityLevel=1 ; High quality
|
||||||
|
Fort.Wind=0
|
||||||
|
fx.Significance.EmitterLevel_Low=0.85
|
||||||
|
fx.Significance.EmitterLevel_Medium=0.7
|
||||||
|
fx.Significance.EmitterLevel_High=0.3
|
||||||
|
fx.Significance.MaxRange=8000
|
||||||
|
p.AnimDynamicsWind=0
|
||||||
|
r.SeparateTranslucency=1
|
||||||
|
|
||||||
|
[EffectsQuality@2]
|
||||||
|
r.MaterialQualityLevel=1 ; High quality
|
||||||
|
Fort.Wind=1
|
||||||
|
fx.Significance.EmitterLevel_Low=0.85
|
||||||
|
fx.Significance.EmitterLevel_Medium=0.7
|
||||||
|
fx.Significance.EmitterLevel_High=0.3
|
||||||
|
fx.Significance.MaxRange=14000
|
||||||
|
p.AnimDynamicsWind=1
|
||||||
|
r.SeparateTranslucency=1
|
||||||
|
|
||||||
|
[EffectsQuality@3]
|
||||||
|
r.MaterialQualityLevel=1 ; High quality
|
||||||
|
Fort.Wind=1
|
||||||
|
fx.Significance.EmitterLevel_Low=0.85
|
||||||
|
fx.Significance.EmitterLevel_Medium=0.7
|
||||||
|
fx.Significance.EmitterLevel_High=0.3
|
||||||
|
fx.Significance.MaxRange=14000
|
||||||
|
p.AnimDynamicsWind=1
|
||||||
|
r.SeparateTranslucency=1
|
||||||
|
|
||||||
|
[EffectsQuality@Cine]
|
||||||
|
r.MaterialQualityLevel=1 ; High quality
|
||||||
|
Fort.Wind=1
|
||||||
|
fx.Significance.EmitterLevel_Low=0.85
|
||||||
|
fx.Significance.EmitterLevel_Medium=0.7
|
||||||
|
fx.Significance.EmitterLevel_High=0.3
|
||||||
|
fx.Significance.MaxRange=20000
|
||||||
|
p.AnimDynamicsWind=1
|
||||||
|
r.SeparateTranslucency=1
|
||||||
|
|
||||||
|
|
||||||
|
[ShadowQuality@0]
|
||||||
|
; To avoid a light flickering problem when shadows are disabled, we set r.LightFunctionQuality=1. This issue needs to be properly addressed by the rendering team.
|
||||||
|
r.LightFunctionQuality=1
|
||||||
|
r.SimpleForwardShading=1
|
||||||
|
Fort.TODDirectionalLightUpdateRate=6.0
|
||||||
|
Fort.TODDirectionalLightInterpSpeed=2.0
|
||||||
|
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=0
|
||||||
|
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=0
|
||||||
|
|
||||||
|
[ShadowQuality@1]
|
||||||
|
; We can not support DFAO/Shadowing at medium settings with our target machines
|
||||||
|
r.DistanceFieldShadowing=0
|
||||||
|
r.DistanceFieldAO=0
|
||||||
|
r.SimpleForwardShading=0
|
||||||
|
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=1
|
||||||
|
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=1
|
||||||
|
Fort.TODDirectionalLightUpdateRate=6.0
|
||||||
|
Fort.TODDirectionalLightInterpSpeed=2.0
|
||||||
|
|
||||||
|
[ShadowQuality@2]
|
||||||
|
r.DistanceFieldShadowing=1
|
||||||
|
r.DistanceFieldAO=1
|
||||||
|
r.SimpleForwardShading=0
|
||||||
|
; Keeping MaxCascades low to save a little on perf
|
||||||
|
r.Shadow.CSM.MaxCascades=2
|
||||||
|
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=2
|
||||||
|
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=4
|
||||||
|
r.LightMaxDrawDistanceScale=.5
|
||||||
|
Fort.TODDirectionalLightUpdateRate=0
|
||||||
|
|
||||||
|
[ShadowQuality@3]
|
||||||
|
r.SimpleForwardShading=0
|
||||||
|
Fort.TODDirectionalLightUpdateRate=0
|
||||||
|
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=-1
|
||||||
|
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=-1
|
||||||
|
|
||||||
|
[ShadowQuality@Cine]
|
||||||
|
r.SimpleForwardShading=0
|
||||||
|
Fort.TODDirectionalLightUpdateRate=0
|
||||||
|
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=-1
|
||||||
|
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=-1
|
||||||
|
|
||||||
|
[PostProcessQuality@0]
|
||||||
|
r.LightShaftQuality=0
|
||||||
|
r.EyeAdaptationQuality=0
|
||||||
|
Slate.ForceBackgroundBlurLowQualityOverride=1
|
||||||
|
|
||||||
|
[PostProcessQuality@1]
|
||||||
|
r.LightShaftQuality=0
|
||||||
|
r.EyeAdaptationQuality=1
|
||||||
|
Slate.ForceBackgroundBlurLowQualityOverride=0
|
||||||
|
|
||||||
|
[PostProcessQuality@2]
|
||||||
|
r.LightShaftQuality=0
|
||||||
|
r.EyeAdaptationQuality=1
|
||||||
|
Slate.ForceBackgroundBlurLowQualityOverride=0
|
||||||
|
|
||||||
|
[PostProcessQuality@3]
|
||||||
|
r.LightShaftQuality=1
|
||||||
|
r.EyeAdaptationQuality=1
|
||||||
|
Slate.ForceBackgroundBlurLowQualityOverride=0
|
||||||
|
|
||||||
|
[PostProcessQuality@Cine]
|
||||||
|
r.LightShaftQuality=1
|
||||||
|
r.EyeAdaptationQuality=1
|
||||||
|
Slate.ForceBackgroundBlurLowQualityOverride=0
|
||||||
|
|
||||||
|
[FoliageQuality@0]
|
||||||
|
foliage.DensityScale=1.0
|
||||||
|
grass.DensityScale=1.0
|
||||||
|
|
||||||
|
[FoliageQuality@1]
|
||||||
|
foliage.DensityScale=1.0
|
||||||
|
grass.DensityScale=1.0
|
||||||
|
|
||||||
|
[FoliageQuality@2]
|
||||||
|
foliage.DensityScale=1.0
|
||||||
|
grass.DensityScale=1.0
|
||||||
|
|
||||||
|
[FoliageQuality@3]
|
||||||
|
foliage.DensityScale=1.0
|
||||||
|
grass.DensityScale=1.0
|
||||||
|
|
||||||
|
[FoliageQuality@Cine]
|
||||||
|
foliage.DensityScale=1.0
|
||||||
|
grass.DensityScale=1.0
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
|
||||||
|
[/Script/GameplayTags.GameplayTagsList]
|
||||||
|
GameplayTagList=(Tag="Creative.Item.Coin.Coin",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Creative.Item.Coin.Cylinder",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Creative.Item.Coin.Orb",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Creative.Item.Coin.Puzzle",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Creative.Item.Coin.Pyramid",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Creative.Item.Coin.TP",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Creative.MoveTool.Activated",DevComment="Added when the move tool enters an activated state.")
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,103 @@
|
|||||||
|
|
||||||
|
[/Script/GameplayTags.GameplayTagsList]
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.AllModes.GamepadEscapeKey",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.AllModes.GamepadJump",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.AllModes.GamepadNextWeaponOrHarvestHold",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.AllModes.GamepadToggleHarvestWeapon",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.AllModes.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.AllModes.ResetCamera",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.BuildConfirm",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.ChangeMaterial",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.CrouchOrRepairWhileBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.CrouchWhileBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadBuildingSlot1",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadBuildingSlot2",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadBuildingSlot3",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadBuildingSlot4",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadEmotePickerOrReplayLastEmoteHoldWhileBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadEmotePickerWhileBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadNextBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadPreviousBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadRepairHoldOrRotateBuildingPiece",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadReplayLastEmoteWhileBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadSprintWhileBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadSquadQuickChatPickerWhileBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadToggleFullScreenMapWhileBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadToggleInventoryWhileBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadTrapPicker",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadUseOrTrapPicker",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.GamepadUseOrTrapPickerAndPlace",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Building.RotatePrimitiveClockwise",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Cinematic.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Cinematic.SkipCutscene",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.Crouch",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.CrouchOrRepair",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.Fire",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.GamepadEmotePicker",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.GamepadEmotePickerOrReplayLastEmoteHold",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.GamepadReplayLastEmote",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.GamepadSelectNextWeapon",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.GamepadSelectPreviousWeapon",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.GamepadSprint",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.GamepadSquadQuickChatPicker",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.GamepadStartRecordingHighlights",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.GamepadToggleFullScreenMap",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.GamepadToggleInventory",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.PlaceMapMarkerInWorld",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.Reload",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.Target",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.Use",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Combat.UseOrReload",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.CombatAndBuilding.GamepadSwitchMode",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.CombatAndBuilding.GamepadSwitchModeOrEditBuilding",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.CombatAndBuilding.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.CombatAndBuilding.PerformBuildingEditInteraction",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.CombatAndBuilding.PerformBuildingImprovementInteraction",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Death.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Death.RespawnAtStart",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Death.ResurrectHere",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.BuildingEditReset",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.CompleteBuildingEditInteraction",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.CrouchOrRepairWhileEditing",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.CrouchWhileEditing",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.EditSelect",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.GamepadEmotePickerOrReplayLastEmoteHoldWhileEditing",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.GamepadEmotePickerWhileEditing",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.GamepadReplayLastEmoteWhileEditing",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.GamepadSprintWhileEditing",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.GamepadSquadQuickChatPickerWhileEditing",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.GamepadToggleFullScreenMapWhileEditing",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.GamepadToggleInventoryWhileEditing",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Edit.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.FullscreenMap.MapZoomIn_Gamepad",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.FullscreenMap.MapZoomOut_Gamepad",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.FullscreenMap.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.FullscreenMap.RemoveMapCursor_Gamepad",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.FullscreenMap.SetMapCursor",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.GolfCart.GamepadGolfCartEBrakeLeft",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.GolfCart.GamepadGolfCartEBrakeRight",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.GolfCart.GamepadGolfCartForward",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.GolfCart.GamepadGolfCartReverse",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.GolfCart.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Other.ChatPicker",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Other.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Other.SocialPicker",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Picker.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Picker.PickerCancel",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Picker.PickerConfirm",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Picker.PickerNextOption",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Picker.PickerNextWheel",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Picker.PickerPreviousOption",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Picker.PickerPreviousWheel",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.ShoppingCart.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.ShoppingCart.ShoppingCartCoast",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Vehicle.GamepadVehicleCancel",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Vehicle.GamepadVehicleExit",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Vehicle.GamepadVehicleJump",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Vehicle.None",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Vehicle.VehicleChangeSeat",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
GameplayTagList=(Tag="Gamepad.ConfigCustom_Athena.Vehicle.VehicleHonk",DevComment="Gamepad.<Preset Name>.<Input Action Group>.<Action Name>")
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
|
||||||
|
[/Script/GameplayTags.GameplayTagsList]
|
||||||
|
GameplayTagList=(Tag="Item.Ammo.Heavy",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Ammo.Light",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Ammo.Medium",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Ammo.Rockets",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Ammo.Shells",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.Bandage",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.BoogieBomb",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.Bush",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.ChugJug",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.Clinger",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.Grenade",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.ImpulseGrenade",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.MedKit",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.PortAFort",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.RemoteExplosives",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.ShieldPotion",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.SlurpJuice",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.SmallShieldPotion",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.SmokeGrenade",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.StinkBomb",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Consumable.TNT",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Environmental.Cube",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Foraged.Apple",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Foraged.HopRocks",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Foraged.Mushroom",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Gadget.Jetpack",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Resource.Metal",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Resource.Stone",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Resource.Wood",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Trap.Bouncer",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Trap.CozyCampfire",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Trap.DamageTrap",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Trap.Ice",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Trap.LaunchPad",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Auto",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Burst",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Drum",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.LMG",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Minigun",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Scoped",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Thermal",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.Grenade",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.Quad",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.Rocket",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Pistol.DualPistols",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Pistol.HandCannon",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Pistol.Revolver",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Pistol.Standard",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Shotgun.Heavy",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Shotgun.Pump",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Shotgun.Tactical",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.SMG.MP",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.SMG.PDW",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.SMG.Standard",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.SMG.Suppressed",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.SMG.Tactical",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Sniper.BoltAction",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Sniper.Crossbow",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Sniper.HuntingRifle",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Sniper.SemiAuto",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Item.Weapon.Ranged.Sniper.Silenced",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Loot.Type.Gadget.Bling",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.Container.AmmoBox",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.Container.Chest",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.Container.Llama",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.Container.SupplyDrop",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.Container.VendingMachine",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.World.Biome.Farmland",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.World.Biome.Forest",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.World.Biome.Grassland",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.World.Biome.HopRocks",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.World.Biome.Mountain",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.World.Biome.Swamp",DevComment="")
|
||||||
|
GameplayTagList=(Tag="LootSource.World.Floor",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Rarity.Common",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Rarity.Rare",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Rarity.SuperRare",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Rarity.Uncommon",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Rarity.VeryRare",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.ExclusiveToDuos",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.ExclusiveToSolos",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.ExclusiveToSquads",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.Explosive",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.Mobility",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.Restoration.Health",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.Restoration.Shields",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.Silenced",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.UsesAmmo.Heavy",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.UsesAmmo.Light",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.UsesAmmo.Medium",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.UsesAmmo.Rockets",DevComment="")
|
||||||
|
GameplayTagList=(Tag="Trait.UsesAmmo.Shells",DevComment="")
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
[WindowsClient DeviceProfile]
|
||||||
|
DeviceType=Windows
|
||||||
|
BaseProfileName=Windows
|
||||||
|
; Include medium level hlod
|
||||||
|
;+CVars=Athena.CookOutMediumLevelHLODs=0
|
||||||
|
+CVars=au.DisableEnvelopeFollowing=1
|
||||||
|
; Allow distance field data decompression on multiple threads
|
||||||
|
+CVars=r.DistanceFields.ParallelAtlasUpdate=1
|
||||||
|
; Reduce RT memory by (16+16+8+8)*(1024*1024-256*256)=47185920 bytes (45 MB)
|
||||||
|
+CVars_Smallest=fx.GPUSimulationTextureSizeX=256
|
||||||
|
+CVars_Smallest=fx.GPUSimulationTextureSizeY=256
|
||||||
|
; Disable DF features and discard static mesh DF data to save some memory
|
||||||
|
+CVars_Smallest=r.DistanceFieldShadowing=0
|
||||||
|
+CVars_Smallest=r.DistanceFieldAO=0
|
||||||
|
+CVars_Smallest=r.StaticMesh.StripDistanceFieldDataDuringLoad=1
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
[Audio]
|
||||||
|
UseAudioMixer=false
|
||||||
|
|
||||||
|
[Core.System]
|
||||||
|
GameThreadHeartBeatHitchDuration=0.5
|
||||||
|
GameThreadHeartBeatStackWalk=true
|
||||||
|
HangDuration=30
|
||||||
|
|
||||||
|
[SystemSettings]
|
||||||
|
Fort.AthenaReplayBrowserDisplayFileName=1
|
||||||
|
Fort.AutomaticClientReplayRecordingLimit=1
|
||||||
|
m.FlushBackloggedAudio=6
|
||||||
|
|
||||||
|
[NetworkReplayStreaming]
|
||||||
|
;DefaultFactoryName=FortniteReplayStreamer
|
||||||
|
;DefaultFactoryName=FortniteSaveGameReplayStreamer
|
||||||
|
DefaultFactoryName=FortniteLocalReplayStreamer
|
||||||
|
MaxNumberAutomaticReplays=100
|
||||||
|
|
||||||
|
[StreamingInstall]
|
||||||
|
DefaultProviderName=LauncherChunkInstaller
|
||||||
|
|
||||||
|
[/Script/Hotfix.UpdateManager]
|
||||||
|
bCheckPlatformOSSForUpdate=false
|
||||||
|
|
||||||
|
[ConsoleVariables]
|
||||||
|
dp.AllowScalabilityGroupsToChangeAtRuntime=1
|
||||||
|
au.DisableHPFiltering=1
|
||||||
|
|
||||||
|
[DeviceProfileManager]
|
||||||
|
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
|
||||||
|
|
||||||
|
[WindowsApplication]
|
||||||
|
bConsumeAltSpace=true
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||||
|
bGenerateChunks=True
|
||||||
|
MaxChunkSize=4294967296
|
||||||
|
+DirectoriesToAlwaysStageAsNonUFS=(Path="PackagedReplays")
|
||||||
|
+DirectoriesToAlwaysStageAsUFS=(Path="../Plugins/FacialAnimSystem/Content/Data")
|
||||||
|
|
||||||
|
;Enable "Bad Match" Detection based on Performance Metrics
|
||||||
|
[/Script/FortniteGame.FortBadMatchTriggers]
|
||||||
|
+PhasesToInclude=Athena_FlyingPhase
|
||||||
|
+PhasesToInclude=Athena_ZonePhase_
|
||||||
|
+Triggers=(Key=HitchTime_500_2000_Count,Operation=GreaterThan,Value=0.0)
|
||||||
|
+Triggers=(Key=HitchTime_2000_AndAbove_Count,Operation=GreaterThan,Value=0.0)
|
||||||
|
ReportProbability=0.00001
|
||||||
|
bEnableCsvProfile=true
|
||||||
|
bEnabled=true
|
||||||
@@ -0,0 +1,97 @@
|
|||||||
|
[AntiAliasingQuality@0]
|
||||||
|
|
||||||
|
[AntiAliasingQuality@1]
|
||||||
|
|
||||||
|
[AntiAliasingQuality@2]
|
||||||
|
|
||||||
|
[AntiAliasingQuality@3]
|
||||||
|
|
||||||
|
[AntiAliasingQuality@Cine]
|
||||||
|
|
||||||
|
; --------------------------------
|
||||||
|
[ViewDistanceQuality@0]
|
||||||
|
|
||||||
|
[ViewDistanceQuality@1]
|
||||||
|
|
||||||
|
[ViewDistanceQuality@2]
|
||||||
|
Athena.NetworkSmoothingSkipFramesLowestLOD=1
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=50
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=50
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=50
|
||||||
|
|
||||||
|
[ViewDistanceQuality@3]
|
||||||
|
Athena.NetworkSmoothingSkipFramesLowestLOD=1
|
||||||
|
Athena.NetworkSmoothingSkipFramesLargeGameLOD2=0
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=66
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=66
|
||||||
|
Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=66
|
||||||
|
|
||||||
|
[ViewDistanceQuality@Cine]
|
||||||
|
|
||||||
|
; --------------------------------
|
||||||
|
[EffectsQuality@0]
|
||||||
|
|
||||||
|
[EffectsQuality@1]
|
||||||
|
|
||||||
|
[EffectsQuality@2]
|
||||||
|
|
||||||
|
[EffectsQuality@3]
|
||||||
|
|
||||||
|
[EffectsQuality@Cine]
|
||||||
|
|
||||||
|
; --------------------------------
|
||||||
|
[ShadowQuality@0]
|
||||||
|
|
||||||
|
[ShadowQuality@1]
|
||||||
|
|
||||||
|
[ShadowQuality@2]
|
||||||
|
|
||||||
|
[ShadowQuality@3]
|
||||||
|
|
||||||
|
[ShadowQuality@Cine]
|
||||||
|
|
||||||
|
; --------------------------------
|
||||||
|
[PostProcessQuality@0]
|
||||||
|
r.AmbientOcclusion.Compute=0
|
||||||
|
|
||||||
|
[PostProcessQuality@1]
|
||||||
|
; Try to overlap SSAO computation with work on graphics pipe
|
||||||
|
; Lower quality but faster (> 2 ms saving on Radeon HD 6750)
|
||||||
|
r.AmbientOcclusion.Compute=3
|
||||||
|
|
||||||
|
[PostProcessQuality@2]
|
||||||
|
r.AmbientOcclusion.Compute=0
|
||||||
|
|
||||||
|
[PostProcessQuality@3]
|
||||||
|
r.AmbientOcclusion.Compute=0
|
||||||
|
|
||||||
|
[PostProcessQuality@Cine]
|
||||||
|
r.AmbientOcclusion.Compute=0
|
||||||
|
|
||||||
|
; --------------------------------
|
||||||
|
[FoliageQuality@0]
|
||||||
|
|
||||||
|
[FoliageQuality@1]
|
||||||
|
|
||||||
|
[FoliageQuality@2]
|
||||||
|
|
||||||
|
[FoliageQuality@3]
|
||||||
|
|
||||||
|
[FoliageQuality@Cine]
|
||||||
|
|
||||||
|
; --------------------------------
|
||||||
|
[TextureQuality@0]
|
||||||
|
r.Streaming.PoolSize=300
|
||||||
|
|
||||||
|
[TextureQuality@1]
|
||||||
|
; This is max mip bias allowed when per-texture mip bias is used
|
||||||
|
; It allows texture streamer to evict mips when over budget
|
||||||
|
r.Streaming.MipBias=8
|
||||||
|
r.Streaming.AmortizeCPUToGPUCopy=1
|
||||||
|
r.Streaming.MaxNumTexturesToStreamPerFrame=2
|
||||||
|
|
||||||
|
[TextureQuality@2]
|
||||||
|
|
||||||
|
[TextureQuality@3]
|
||||||
|
|
||||||
|
[TextureQuality@Cine]
|
||||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user