Files
UnrealEvent/Project/Config/Windows/WindowsScalability.ini
T
2026-04-22 15:51:07 +02:00

98 lines
2.0 KiB
INI

[AntiAliasingQuality@0]
[AntiAliasingQuality@1]
[AntiAliasingQuality@2]
[AntiAliasingQuality@3]
[AntiAliasingQuality@Cine]
; --------------------------------
[ViewDistanceQuality@0]
[ViewDistanceQuality@1]
[ViewDistanceQuality@2]
Athena.NetworkSmoothingSkipFramesLowestLOD=1
Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=50
Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=50
Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=50
[ViewDistanceQuality@3]
Athena.NetworkSmoothingSkipFramesLowestLOD=1
Athena.NetworkSmoothingSkipFramesLargeGameLOD2=0
Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=66
Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=66
Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=66
[ViewDistanceQuality@Cine]
; --------------------------------
[EffectsQuality@0]
[EffectsQuality@1]
[EffectsQuality@2]
[EffectsQuality@3]
[EffectsQuality@Cine]
; --------------------------------
[ShadowQuality@0]
[ShadowQuality@1]
[ShadowQuality@2]
[ShadowQuality@3]
[ShadowQuality@Cine]
; --------------------------------
[PostProcessQuality@0]
r.AmbientOcclusion.Compute=0
[PostProcessQuality@1]
; Try to overlap SSAO computation with work on graphics pipe
; Lower quality but faster (> 2 ms saving on Radeon HD 6750)
r.AmbientOcclusion.Compute=3
[PostProcessQuality@2]
r.AmbientOcclusion.Compute=0
[PostProcessQuality@3]
r.AmbientOcclusion.Compute=0
[PostProcessQuality@Cine]
r.AmbientOcclusion.Compute=0
; --------------------------------
[FoliageQuality@0]
[FoliageQuality@1]
[FoliageQuality@2]
[FoliageQuality@3]
[FoliageQuality@Cine]
; --------------------------------
[TextureQuality@0]
r.Streaming.PoolSize=300
[TextureQuality@1]
; This is max mip bias allowed when per-texture mip bias is used
; It allows texture streamer to evict mips when over budget
r.Streaming.MipBias=8
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=2
[TextureQuality@2]
[TextureQuality@3]
[TextureQuality@Cine]