mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
98 lines
2.0 KiB
INI
98 lines
2.0 KiB
INI
[AntiAliasingQuality@0]
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[AntiAliasingQuality@1]
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[AntiAliasingQuality@2]
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[AntiAliasingQuality@3]
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[AntiAliasingQuality@Cine]
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; --------------------------------
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[ViewDistanceQuality@0]
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[ViewDistanceQuality@1]
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[ViewDistanceQuality@2]
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Athena.NetworkSmoothingSkipFramesLowestLOD=1
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Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=50
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Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=50
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Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=50
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[ViewDistanceQuality@3]
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Athena.NetworkSmoothingSkipFramesLowestLOD=1
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Athena.NetworkSmoothingSkipFramesLargeGameLOD2=0
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Athena.NetworkSmoothingRelevancyThrottleThreshold_Players=66
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Athena.NetworkSmoothingRelevancyThrottleThreshold_AI=66
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Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined=66
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[ViewDistanceQuality@Cine]
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; --------------------------------
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[EffectsQuality@0]
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[EffectsQuality@1]
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[EffectsQuality@2]
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[EffectsQuality@3]
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[EffectsQuality@Cine]
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; --------------------------------
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[ShadowQuality@0]
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[ShadowQuality@1]
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[ShadowQuality@2]
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[ShadowQuality@3]
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[ShadowQuality@Cine]
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; --------------------------------
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[PostProcessQuality@0]
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r.AmbientOcclusion.Compute=0
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[PostProcessQuality@1]
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; Try to overlap SSAO computation with work on graphics pipe
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; Lower quality but faster (> 2 ms saving on Radeon HD 6750)
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r.AmbientOcclusion.Compute=3
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[PostProcessQuality@2]
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r.AmbientOcclusion.Compute=0
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[PostProcessQuality@3]
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r.AmbientOcclusion.Compute=0
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[PostProcessQuality@Cine]
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r.AmbientOcclusion.Compute=0
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; --------------------------------
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[FoliageQuality@0]
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[FoliageQuality@1]
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[FoliageQuality@2]
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[FoliageQuality@3]
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[FoliageQuality@Cine]
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; --------------------------------
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[TextureQuality@0]
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r.Streaming.PoolSize=300
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[TextureQuality@1]
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; This is max mip bias allowed when per-texture mip bias is used
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; It allows texture streamer to evict mips when over budget
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r.Streaming.MipBias=8
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r.Streaming.AmortizeCPUToGPUCopy=1
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r.Streaming.MaxNumTexturesToStreamPerFrame=2
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[TextureQuality@2]
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[TextureQuality@3]
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[TextureQuality@Cine]
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