mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
16 lines
679 B
INI
16 lines
679 B
INI
[WindowsClient DeviceProfile]
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DeviceType=Windows
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BaseProfileName=Windows
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; Include medium level hlod
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;+CVars=Athena.CookOutMediumLevelHLODs=0
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+CVars=au.DisableEnvelopeFollowing=1
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; Allow distance field data decompression on multiple threads
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+CVars=r.DistanceFields.ParallelAtlasUpdate=1
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; Reduce RT memory by (16+16+8+8)*(1024*1024-256*256)=47185920 bytes (45 MB)
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+CVars_Smallest=fx.GPUSimulationTextureSizeX=256
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+CVars_Smallest=fx.GPUSimulationTextureSizeY=256
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; Disable DF features and discard static mesh DF data to save some memory
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+CVars_Smallest=r.DistanceFieldShadowing=0
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+CVars_Smallest=r.DistanceFieldAO=0
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+CVars_Smallest=r.StaticMesh.StripDistanceFieldDataDuringLoad=1
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