Commit Graph
375 Commits
Author SHA1 Message Date
devZoGok f560bfc535 Merge pull request #79 from devZoGok/ft-69-forts
Ft 69 forts
2024-02-03 07:54:46 +00:00
devZoGok dcf57614eb Merge branch 'develop' into ft-69-forts 2024-02-03 09:49:34 +02:00
devZoGok 12a4c0c6cf Merge pull request #78 from devZoGok/bf-73-config-update
Bf 73 config update
2024-02-03 07:48:21 +00:00
devZoGok 755278c2e6 Merge branch 'develop' into bf-73-config-update 2024-02-03 09:45:53 +02:00
devZoGok a9464967f4 Merge pull request #77 from devZoGok/imp-68-obj-lua-config
Imp 68 obj lua config
2024-02-03 07:44:26 +00:00
devZoGok 5524622250 quick fix to render unit buttons for land factories 2024-01-26 17:01:46 +02:00
devZoGok 1d559d34e3 implemented forts 2024-01-26 16:03:26 +02:00
devZoGok 213536db2f using specific SFX for projectiles
a new SFX for torpedos
2024-01-26 15:12:14 +02:00
devZoGok c8523351fa reiniting all game objects 2024-01-26 15:03:36 +02:00
devZoGok d71842f0a2 some quick fixes 2024-01-26 15:02:38 +02:00
devZoGok 377297ed48 using game object ids instead of hard-coded values
removed name key for certain buttons
2024-01-26 12:25:12 +02:00
devZoGok 7a484e0fe0 sourcing name from elsewhere if the lua key is nonexistant 2024-01-26 12:24:22 +02:00
devZoGok 19d7be1cf7 quickfix 2024-01-26 12:23:41 +02:00
devZoGok 5df85efc59 corrected factory id selection for unit training buttons
removed unneeded files
2024-01-26 11:30:44 +02:00
devZoGok ba7123db58 Game object Lua configs use individual unit tables 2024-01-25 17:15:09 +02:00
devZoGok 65e8a123d2 Merge pull request #67 from devZoGok/ft-62-carriers
Ft 62 carriers
2024-01-24 16:52:41 +00:00
devZoGok 912e65194e minor changes 2024-01-24 18:49:36 +02:00
devZoGok c5f8fefaa9 implemented carriers 2024-01-24 18:49:36 +02:00
devZoGok aeee79826f Merge pull request #66 from devZoGok/imp-61-diff-transports
Imp 61 diff transports
2024-01-24 16:46:39 +00:00
devZoGok 3cb6b494ce minor refactoring
corrected CPU player script
2024-01-24 15:39:51 +02:00
devZoGok ceba728438 implemented 2 different types of transport ships 2024-01-24 15:35:08 +02:00
devZoGok 15ce487081 Merge pull request #65 from devZoGok/imp-39-harvesters
Imp 39 harvesters
2024-01-24 13:02:44 +00:00
devZoGok 616bc907fe only looking for extractors with non empty deposits
removing the SUPPLY order if there cargo ship storage is empty or there's no refinery
2024-01-24 14:54:34 +02:00
devZoGok f177172714 cargo ships only source resources until they're full or the deposits are empty 2024-01-24 14:54:34 +02:00
devZoGok a7718cb9e1 corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
2024-01-24 14:54:34 +02:00
devZoGok 1c680aebf2 added bars for extractors/deposits and cargo ships 2024-01-24 14:54:34 +02:00
devZoGok 0dea291482 cargo ship load bar 2024-01-24 14:54:34 +02:00
devZoGok 0876382850 cargo ships move between extractor and refinery 2024-01-24 14:54:34 +02:00
devZoGok b868cea8a1 added and edited cargo ship, extractor and refinery models 2024-01-24 14:54:34 +02:00
devZoGok 894e711633 Merge pull request #64 from devZoGok/ft-60-submarines
Ft 60 submarines
2024-01-24 12:53:51 +00:00
devZoGok 3e169323d2 Merge branch 'develop' into ft-60-submarines 2024-01-24 14:42:56 +02:00
devZoGok 93b323a35b Merge pull request #63 from devZoGok/ft-59-cruisers
Ft 59 cruisers
2024-01-24 12:41:26 +00:00
devZoGok dff192a07a corrected missile submarine SFX 2024-01-23 08:52:56 +02:00
devZoGok 0a3a7ff2d9 implemented minimal range for launching cruise missiles 2024-01-22 17:17:59 +02:00
devZoGok a7b00a0781 bugfix for erroneous cruise missile orientation from rotated subs
bugfix for inability to fire cruise missiles at land targets
2024-01-22 11:29:05 +02:00
devZoGok dbbd06b16d factored out explosion behaviour 2024-01-22 11:15:46 +02:00
devZoGok f843d211da cleaned up method 2024-01-21 17:18:44 +02:00
devZoGok 43c843982a cruise missiles detonate on impact 2024-01-21 17:11:49 +02:00
devZoGok 4c512574ad corrected cruise missile descencion 2024-01-21 16:21:32 +02:00
devZoGok a36648eabe launchable cruise missiles 2024-01-21 15:42:17 +02:00
devZoGok e1dde2c90f implemented weapons subsystem for units 2024-01-20 15:50:35 +02:00
devZoGok a956e754bf Projectiles detonate on raycast collision with unit hitboxes 2024-01-17 20:30:16 +02:00
devZoGok 827589c823 submarines fire torpedos 2024-01-16 20:01:19 +02:00
devZoGok c8b263b84d different submarine units 2024-01-14 14:47:13 +02:00
devZoGok 51c9e32ac9 armor types 2024-01-14 11:39:55 +02:00
devZoGok 6fd9f24808 laser SFX 2024-01-14 11:10:51 +02:00
devZoGok 407d4202d6 corrected garrisonable unit slot rendering 2024-01-14 10:57:01 +02:00
devZoGok 55d9ba0acc corrected unit garrisoning and ejecting 2024-01-14 10:53:08 +02:00
devZoGok 2776486a17 garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
2024-01-13 20:38:28 +02:00
devZoGok 7aa579d313 different createable types of cruisers 2024-01-13 10:19:05 +02:00