devZoGok
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f560bfc535
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Merge pull request #79 from devZoGok/ft-69-forts
Ft 69 forts
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2024-02-03 07:54:46 +00:00 |
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devZoGok
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dcf57614eb
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Merge branch 'develop' into ft-69-forts
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2024-02-03 09:49:34 +02:00 |
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devZoGok
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12a4c0c6cf
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Merge pull request #78 from devZoGok/bf-73-config-update
Bf 73 config update
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2024-02-03 07:48:21 +00:00 |
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devZoGok
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755278c2e6
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Merge branch 'develop' into bf-73-config-update
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2024-02-03 09:45:53 +02:00 |
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devZoGok
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a9464967f4
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Merge pull request #77 from devZoGok/imp-68-obj-lua-config
Imp 68 obj lua config
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2024-02-03 07:44:26 +00:00 |
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devZoGok
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5524622250
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quick fix to render unit buttons for land factories
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2024-01-26 17:01:46 +02:00 |
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devZoGok
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1d559d34e3
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implemented forts
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2024-01-26 16:03:26 +02:00 |
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devZoGok
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213536db2f
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using specific SFX for projectiles
a new SFX for torpedos
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2024-01-26 15:12:14 +02:00 |
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devZoGok
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c8523351fa
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reiniting all game objects
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2024-01-26 15:03:36 +02:00 |
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devZoGok
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d71842f0a2
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some quick fixes
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2024-01-26 15:02:38 +02:00 |
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devZoGok
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377297ed48
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using game object ids instead of hard-coded values
removed name key for certain buttons
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2024-01-26 12:25:12 +02:00 |
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devZoGok
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7a484e0fe0
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sourcing name from elsewhere if the lua key is nonexistant
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2024-01-26 12:24:22 +02:00 |
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devZoGok
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19d7be1cf7
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quickfix
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2024-01-26 12:23:41 +02:00 |
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devZoGok
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5df85efc59
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corrected factory id selection for unit training buttons
removed unneeded files
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2024-01-26 11:30:44 +02:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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65e8a123d2
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Merge pull request #67 from devZoGok/ft-62-carriers
Ft 62 carriers
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2024-01-24 16:52:41 +00:00 |
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devZoGok
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912e65194e
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minor changes
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2024-01-24 18:49:36 +02:00 |
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devZoGok
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c5f8fefaa9
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implemented carriers
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2024-01-24 18:49:36 +02:00 |
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devZoGok
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aeee79826f
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Merge pull request #66 from devZoGok/imp-61-diff-transports
Imp 61 diff transports
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2024-01-24 16:46:39 +00:00 |
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devZoGok
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3cb6b494ce
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minor refactoring
corrected CPU player script
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2024-01-24 15:39:51 +02:00 |
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devZoGok
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ceba728438
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implemented 2 different types of transport ships
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2024-01-24 15:35:08 +02:00 |
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devZoGok
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15ce487081
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Merge pull request #65 from devZoGok/imp-39-harvesters
Imp 39 harvesters
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2024-01-24 13:02:44 +00:00 |
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devZoGok
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616bc907fe
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only looking for extractors with non empty deposits
removing the SUPPLY order if there cargo ship storage is empty or there's no refinery
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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f177172714
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cargo ships only source resources until they're full or the deposits are empty
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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a7718cb9e1
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corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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1c680aebf2
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added bars for extractors/deposits and cargo ships
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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0dea291482
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cargo ship load bar
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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0876382850
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cargo ships move between extractor and refinery
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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b868cea8a1
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added and edited cargo ship, extractor and refinery models
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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894e711633
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Merge pull request #64 from devZoGok/ft-60-submarines
Ft 60 submarines
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2024-01-24 12:53:51 +00:00 |
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devZoGok
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3e169323d2
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Merge branch 'develop' into ft-60-submarines
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2024-01-24 14:42:56 +02:00 |
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devZoGok
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93b323a35b
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Merge pull request #63 from devZoGok/ft-59-cruisers
Ft 59 cruisers
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2024-01-24 12:41:26 +00:00 |
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devZoGok
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dff192a07a
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corrected missile submarine SFX
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2024-01-23 08:52:56 +02:00 |
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devZoGok
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0a3a7ff2d9
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implemented minimal range for launching cruise missiles
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2024-01-22 17:17:59 +02:00 |
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devZoGok
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a7b00a0781
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bugfix for erroneous cruise missile orientation from rotated subs
bugfix for inability to fire cruise missiles at land targets
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2024-01-22 11:29:05 +02:00 |
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devZoGok
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dbbd06b16d
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factored out explosion behaviour
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2024-01-22 11:15:46 +02:00 |
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devZoGok
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f843d211da
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cleaned up method
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2024-01-21 17:18:44 +02:00 |
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devZoGok
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43c843982a
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cruise missiles detonate on impact
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2024-01-21 17:11:49 +02:00 |
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devZoGok
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4c512574ad
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corrected cruise missile descencion
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2024-01-21 16:21:32 +02:00 |
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devZoGok
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a36648eabe
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launchable cruise missiles
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2024-01-21 15:42:17 +02:00 |
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devZoGok
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e1dde2c90f
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implemented weapons subsystem for units
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2024-01-20 15:50:35 +02:00 |
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devZoGok
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a956e754bf
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Projectiles detonate on raycast collision with unit hitboxes
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2024-01-17 20:30:16 +02:00 |
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devZoGok
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827589c823
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submarines fire torpedos
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2024-01-16 20:01:19 +02:00 |
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devZoGok
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c8b263b84d
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different submarine units
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2024-01-14 14:47:13 +02:00 |
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devZoGok
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51c9e32ac9
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armor types
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2024-01-14 11:39:55 +02:00 |
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devZoGok
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6fd9f24808
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laser SFX
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2024-01-14 11:10:51 +02:00 |
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devZoGok
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407d4202d6
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corrected garrisonable unit slot rendering
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2024-01-14 10:57:01 +02:00 |
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devZoGok
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55d9ba0acc
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corrected unit garrisoning and ejecting
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2024-01-14 10:53:08 +02:00 |
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devZoGok
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2776486a17
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garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
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2024-01-13 20:38:28 +02:00 |
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devZoGok
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7aa579d313
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different createable types of cruisers
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2024-01-13 10:19:05 +02:00 |
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