quick fix to render unit buttons for land factories

This commit is contained in:
devZoGok
2024-01-26 17:01:46 +02:00
parent 1d559d34e3
commit 5524622250
+2 -2
View File
@@ -196,8 +196,8 @@ namespace battleship{
guiManager->readLuaScreenScript("engineerCommands.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts);
else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::FORT).empty())
guiManager->readLuaScreenScript("fortCommands.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts);
else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::NAVAL_FACTORY).empty())
guiManager->readLuaScreenScript("navalFactoryCommands.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts);
else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::LAND_FACTORY).empty())
guiManager->readLuaScreenScript("landFactoryCommands.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts);
else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::NAVAL_FACTORY).empty())
guiManager->readLuaScreenScript("navalFactoryCommands.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts);
}