From 55246222504e5f2e5205b7418c141c58d3a2c59a Mon Sep 17 00:00:00 2001 From: devZoGok Date: Fri, 26 Jan 2024 17:01:46 +0200 Subject: [PATCH] quick fix to render unit buttons for land factories --- activeGameState.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/activeGameState.cpp b/activeGameState.cpp index 6418dad..0d9823d 100755 --- a/activeGameState.cpp +++ b/activeGameState.cpp @@ -196,8 +196,8 @@ namespace battleship{ guiManager->readLuaScreenScript("engineerCommands.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts); else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::FORT).empty()) guiManager->readLuaScreenScript("fortCommands.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts); - else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::NAVAL_FACTORY).empty()) - guiManager->readLuaScreenScript("navalFactoryCommands.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts); + else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::LAND_FACTORY).empty()) + guiManager->readLuaScreenScript("landFactoryCommands.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts); else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::NAVAL_FACTORY).empty()) guiManager->readLuaScreenScript("navalFactoryCommands.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts); }