devZoGok
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362532ddf0
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extracting strings from Lua tables friendlier to MSVC
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2024-06-15 11:48:29 +03:00 |
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devZoGok
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aa657e34af
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snapping extractor frames to resource deposits
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2024-05-29 20:00:49 +03:00 |
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devZoGok
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04ed6c4ed6
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new icons
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2024-05-19 15:59:58 +03:00 |
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devZoGok
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c323950f07
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mouse cursor
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2024-05-15 19:02:18 +03:00 |
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devZoGok
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8c02e0d98c
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new buttons
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2024-03-23 08:36:16 +02:00 |
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devZoGok
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3aec1aaf7e
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in game GUI background rects
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2024-03-17 15:59:19 +02:00 |
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devZoGok
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ce62c429c5
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unit orders aren't invoked if pressing a button
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2024-03-17 15:07:16 +02:00 |
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devZoGok
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e2d6a1ae69
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implemented instant trading
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2024-03-10 15:41:56 +02:00 |
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devZoGok
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feef91c999
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technology research button
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2024-03-09 14:49:04 +02:00 |
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devZoGok
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74515d06e1
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factories and engineers produce and build units by their specific buildable unit tables
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2024-03-03 15:47:09 +02:00 |
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devZoGok
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21249e0777
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engineers can only hack units within a certain distance
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2024-02-17 14:50:21 +02:00 |
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devZoGok
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c9f62593db
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engineers can be issued hack orders
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2024-02-17 12:44:18 +02:00 |
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devZoGok
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bd39e8581f
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units can attack targets inspite of HOLD_FIRE when ordered exlicitly
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2024-02-16 15:22:54 +02:00 |
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devZoGok
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8bc9961359
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binds to choose between unit states
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2024-02-16 15:22:54 +02:00 |
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devZoGok
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7361fbcd6f
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CPU players build a fort and train 2 engineers
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2024-02-03 15:38:45 +02:00 |
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devZoGok
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5524622250
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quick fix to render unit buttons for land factories
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2024-01-26 17:01:46 +02:00 |
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devZoGok
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1d559d34e3
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implemented forts
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2024-01-26 16:03:26 +02:00 |
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devZoGok
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a7718cb9e1
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corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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0876382850
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cargo ships move between extractor and refinery
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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a36648eabe
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launchable cruise missiles
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2024-01-21 15:42:17 +02:00 |
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devZoGok
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827589c823
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submarines fire torpedos
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2024-01-16 20:01:19 +02:00 |
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devZoGok
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2776486a17
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garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
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2024-01-13 20:38:28 +02:00 |
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devZoGok
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6a8a91d63b
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fixed infite button creation
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2023-12-30 11:43:03 +02:00 |
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devZoGok
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ac2e46bee2
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removing all GUI elements excepting ActiveGameState texts
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2023-12-28 19:36:23 +02:00 |
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devZoGok
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ee6208ce96
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cleaned up statistics screen
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2023-12-26 17:25:07 +02:00 |
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devZoGok
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fd02c64765
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extended ConcreteGuiManager to parse texts and GUI nodes
using parsed texts in the ActiveGameState
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2023-12-26 11:31:06 +02:00 |
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devZoGok
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24de3bb4b8
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playing selection SFX and rendering unit stats only when selecting own units
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2023-12-23 16:30:14 +02:00 |
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devZoGok
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9e2ec03552
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building fixes
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2023-12-09 14:03:47 +02:00 |
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devZoGok
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a3e40d7810
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C++ - Lua player syncing refactoring
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2023-12-09 12:27:31 +02:00 |
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devZoGok
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1bbf4dc40e
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key mapping to eject units
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2023-12-09 12:21:18 +02:00 |
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devZoGok
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101bc04f78
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only issuing orders with targets
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2023-12-06 20:38:46 +02:00 |
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devZoGok
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cf1d4d908e
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small bugfixes
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2023-11-26 12:41:16 +02:00 |
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devZoGok
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ba65842421
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bugfix for inability to have engineers build structures
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2023-11-26 11:55:11 +02:00 |
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devZoGok
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6a2b9d8fe8
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trainable units
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2023-11-26 08:21:13 +02:00 |
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devZoGok
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29679a0e45
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implemented playtesting unit creation via add-unit
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2023-11-25 12:32:24 +02:00 |
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devZoGok
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a572102fa0
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factored out majority of ActiveGameState::issueOrder into Player::issueOrder
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2023-11-11 14:44:12 +02:00 |
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devZoGok
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be8c6f534f
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garrisoning bugfixes
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2023-11-11 12:16:38 +02:00 |
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devZoGok
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d996ffff3d
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removing attack order once the target unit is destroyed
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2023-11-05 17:08:29 +02:00 |
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devZoGok
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464abc1c00
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selecting units by left clicking
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2023-11-05 16:28:33 +02:00 |
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devZoGok
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4a9e9bd4c9
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using the new ray casting implementation
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2023-11-04 17:41:15 +02:00 |
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devZoGok
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acc5ad325b
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directional argument to orders
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2023-10-29 16:06:28 +02:00 |
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devZoGok
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2a70f37657
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implemented patrolling
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2023-10-22 14:48:25 +03:00 |
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devZoGok
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8e47df2597
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implemented garrisoned unit ejection
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2023-10-22 12:03:07 +03:00 |
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devZoGok
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cdc60743ae
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implemented garrisoning
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2023-10-21 15:57:56 +03:00 |
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devZoGok
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b895a85378
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implemented central Game class
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2023-10-08 15:08:45 +03:00 |
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devZoGok
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cf9ac6199e
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factored out GameObjectFrame
refactored GameObject/Unit- Factory class
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2023-10-07 12:43:08 +03:00 |
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devZoGok
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1f82b1dfd9
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factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
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2023-10-01 17:20:56 +03:00 |
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devZoGok
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056ccdd08a
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added new resources
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2023-09-30 14:36:17 +03:00 |
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devZoGok
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d43a40221b
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keeping unit buttons when pausing the game
removing unit buttons when deselecting units
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2023-09-24 10:42:28 +03:00 |
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devZoGok
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4ba11bb276
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paintselecting buildable structures while rotating
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2023-09-23 15:50:20 +03:00 |
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